Workspace 6.21.5
BlinnPhongShader Member List

This is the complete list of members for BlinnPhongShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion() overrideBlinnPhongShaderinlinevirtual
appliesSpecular() overrideBlinnPhongShaderinlinevirtual
appliesTransparency() const overrideBlinnPhongShadervirtual
BlinnPhongShader()BlinnPhongShader
BlinnPhongShader(const BlinnPhongShader &shader)BlinnPhongShader
clone() const overrideBlinnPhongShadervirtual
deactivate(SceneRenderer &renderer)Shader
getColor() constBlinnPhongShader
getId() constShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getReflectance() constBlinnPhongShader
getSegmentLineWidth() constShader
getSmoothness() constBlinnPhongShader
getSurfaceRepresentation() constBlinnPhongShader
getTexturizer() const overrideBlinnPhongShadervirtual
getTexturizer() overrideBlinnPhongShadervirtual
operator=(const BlinnPhongShader &shader)BlinnPhongShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< BlinnPhongShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setColor(const QColor &color)BlinnPhongShader
setId(int id)Shaderprotected
setOptimizeOutInternalVolumeElements(bool val)Shader
setReflectance(float r)BlinnPhongShader
setSegmentLineWidth(double width)Shader
setSmoothness(float smoothness)BlinnPhongShader
setSurfaceRepresentation(SurfaceRepresentation r)BlinnPhongShader
setTexturizer(Texturizer &texturizer)BlinnPhongShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< BlinnPhongShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< BlinnPhongShader >inlineprotected
~BlinnPhongShader() overrideBlinnPhongShader
~Clonable()=defaultClonablevirtual
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< BlinnPhongShader >