Workspace 6.21.5
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Defines an intersection of an arbitrary number of regions. More...
#include <Mesh/Geometry/regionintersection.h>
Public Member Functions | |
RegionIntersection () | |
RegionIntersection (const RegionIntersection &r) | |
~RegionIntersection () override | |
void | addRegion (const Region ®ion) |
void | clear () |
virtual RegionIntersection * | clone () const |
RegionIntersection * | cloneRegion () const override |
bool | contains (const Vector3d &p) const override |
void | destroy () override |
bool | getBoundingBox (Vector3d &minimum, Vector3d &maximum) const override |
bool | isNull () const override |
RegionIntersection & | operator= (const RegionIntersection &b) |
bool | visit (RegionProcessor &processor) override |
Public Member Functions inherited from Region | |
virtual | ~Region ()=default |
virtual Region * | cloneRegion () const =0 |
virtual bool | contains (const Vector3d &p) const =0 |
virtual void | destroy ()=0 |
virtual bool | getBoundingBox (Vector3d &minimum, Vector3d &maximum) const =0 |
virtual bool | getBoundingSphere (Vector3d ¢er, double &radius) const |
virtual bool | isNull () const =0 |
virtual bool | visit (RegionProcessor &processor)=0 |
The typical way to use this class is to add regions using addRegion(). The result of contains() will be equivalent to calling contains() on the added regions and logically AND'ing the results. The bounding box will be the smallest box that contains all the added regions.
It should be noted that when adding regions using addRegion(), the function clones its argument and stores this copy. If the original region is subsequently be modified, those changes will not be reflected in this intersection object.
There is no facility to remove a region, but you can empty it with clear(), which makes it a null region to which you can add regions again from scratch.
Constructs a null region.
RegionIntersection | ( | const RegionIntersection & | r | ) |
r | The region to copy. |
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override |
void addRegion | ( | const Region & | region | ) |
region | The region to add to this object. It would normally not be a null region, since that forces the whole region intersection to be null regardless of whatever other regions are added. |
void clear | ( | ) |
Discards all regions held by this object.
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virtual |
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inlineoverridevirtual |
This function should be called clone() but the Visual Studio compilers do not handle covariant return types when multiple inheritance from a virtual base class is involved. Since Region is often combined with other Clonable classes such as ObjectGroup, we don't provide clone() but instead provide cloneRegion() which is effectively doing the same thing, albeit with the annoyance of a different function name.
Note that subclasses will need to tell DataExecution::TypedDataFactory about their cloneRegion() implementation explicitly if they do not also inherit from some other Clonable base class as well, since Region does not derive from Clonable (which means the template specializations for TypedDataFactory will not automatically detect cloneRegion()).
Implements Region.
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overridevirtual |
p | The point to test. |
Implements Region.
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overridevirtual |
minimum | The corner of the bounding box corresponding to the minimum values of X, Y and Z. |
maximum | The corner of the bounding box corresponding to the maximum values of X, Y and Z. |
The bounding box for an intersection region is the smallest box that can be determined which still contains all the points that would return true from a call to contains(). This will generally be smaller than the union of all the bounding boxes of the regions added to this object (see RegionUnion).
Implements Region.
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overridevirtual |
Implements Region.
RegionIntersection & operator= | ( | const RegionIntersection & | b | ) |
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overridevirtual |
Visit the specified region processor, invoking the correct processing function. Subclasses will need to override this to invoke the correct function.
Implements Region.