Class for storing and manipulating a list of ShellElement objects.
#include <Mesh/DataStructures/proximitynodes.h>
◆ ProximityNodes()
◆ ~ProximityNodes()
◆ MakeUnique()
void MakeUnique |
( |
std::vector< Node * > & |
nodes | ) |
|
Ensures that all the nodes in nodes are unique, ie there are no duplicates in nodes. If duplicates are encountered, new nodes are created as necessary until no more duplicates exist.
◆ NodeAt()
- Returns
- A node deemed to be within tolerance of the point v. The tolerance is set in the constructor and cannot be changed thereafter.