#include <Mesh/DataStructures/objecttransforms.h>
◆ begin() [1/2]
std::vector< int >::iterator begin |
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inline |
◆ begin() [2/2]
std::vector< int >::const_iterator begin |
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const |
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inline |
◆ empty()
◆ end() [1/2]
std::vector< int >::iterator end |
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inline |
◆ end() [2/2]
std::vector< int >::const_iterator end |
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const |
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inline |
◆ objectIDs()
const std::vector< int > & objectIDs |
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const |
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inline |
◆ rotations()
const std::map< int, Vector3d > & rotations |
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const |
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inline |
◆ size()
◆ translations()
const std::map< int, Vector3d > & translations |
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const |
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inline |
◆ objectIDs_
std::vector<int> objectIDs_ |
◆ rotations_
◆ translations_