#include <Mesh/ModelEdit/mapstatesaveragefunctor.h>
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| StateVerificationFunctor (const SrcInterfaceType &srcInterface, const typename SrcInterfaceType::StateHandleType &srcStateHandle, DestInterfaceType &dstInterface, const typename DestInterfaceType::StateHandleType &dstStateHandle, DataExecution::TypedObject< DataType > &stateStorage) |
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void | assignAverageToState (const typename DestInterfaceType::ItemHandleType &item) |
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bool | hasBeenSet () const |
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bool | isGood () const |
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void | operator() (const typename SrcInterfaceType::ItemHandleType &item) |
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void | setDestination (DestInterfaceType &dstInterface, const typename DestInterfaceType::StateHandleType &dstStateHandle) |
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void | setSource (const SrcInterfaceType &srcInterface, const typename SrcInterfaceType::StateHandleType &srcStateHandle) |
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◆ MyDataType
◆ StateVerificationFunctor()
StateVerificationFunctor |
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const SrcInterfaceType & |
srcInterface, |
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const typename SrcInterfaceType::StateHandleType & |
srcStateHandle, |
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DestInterfaceType & |
dstInterface, |
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const typename DestInterfaceType::StateHandleType & |
dstStateHandle, |
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DataExecution::TypedObject< DataType > & |
stateStorage |
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) |
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inline |
◆ assignAverageToState()
void assignAverageToState |
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const typename DestInterfaceType::ItemHandleType & |
item | ) |
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inline |
◆ hasBeenSet()
bool hasBeenSet |
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const |
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inline |
◆ isGood()
◆ operator()()
void operator() |
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const typename SrcInterfaceType::ItemHandleType & |
item | ) |
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inline |
◆ setDestination()
void setDestination |
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DestInterfaceType & |
dstInterface, |
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const typename DestInterfaceType::StateHandleType & |
dstStateHandle |
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) |
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inline |
◆ setSource()
void setSource |
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const SrcInterfaceType & |
srcInterface, |
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const typename SrcInterfaceType::StateHandleType & |
srcStateHandle |
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) |
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inline |