#include <Mesh/Geometry/boundingboxminimal.h>
◆ BoundingBoxMinimal() [1/4]
◆ BoundingBoxMinimal() [2/4]
◆ BoundingBoxMinimal() [3/4]
◆ BoundingBoxMinimal() [4/4]
◆ calculateCenter()
- Returns
- The geometric centre of the bounding box.
◆ contains()
bool contains |
( |
const Vector3d & |
p | ) |
const |
|
inline |
- Parameters
-
p | Point to test against the bounding box. |
- Returns
- true if the point is contained within the bounds, false otherwise.
◆ expand() [1/2]
- Parameters
-
box | The box to incorporate into the bounding box domain. |
Expand the bounding box to encompass the specified box.
◆ expand() [2/2]
- Parameters
-
p | Point to incorporate into the bounding box domain. |
Expand the bounding box to encompass the specified point.
◆ intersect()
◆ isEmpty()
◆ isSinglePoint()
bool isSinglePoint |
( |
| ) |
const |
|
inline |
◆ isValid()
◆ operator==()
◆ max
◆ min