Workspace 6.21.5
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Creates a texture coordinate shader; a shader the colors each pixel of a surface based on the (interpolated) texture coordinates at that location. Useful for debugging the texture coordinates of MeshModels.
Inputs: | |||
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Surface representation | CSIRO::Rendering::SurfaceRepresentation | ||
Texturizer | CSIRO::Rendering::Texturizer | The 2D or 3D texture coordinate information to extract from the model. | |
S coord color | QColor | ||
T coord color | QColor | ||
R coord color | QColor | ||
Outputs: | |||
Shader | CSIRO::Rendering::TextureCoordShader |