Workspace 6.21.5
NodeColoringShaderBuilder

Creates a NodeColoringShader; a shader that colors the surface of a MeshModel by applying a specific color to each vertex, based on the results of a NodeMapper and ColorScale.

  • Default label: "NodeColoringShader Builder"
  • Member of plug-in: Rendering
  • Catalogue path: Scene/Shaders
Inputs:
Surface representationCSIRO::Rendering::SurfaceRepresentation

Color scaleCSIRO::DataAnalysis::ColorScale

Node mapperCSIRO::Mesh::NodeMapperDetermines a scalar value for every node in the MeshModel to which the shader is being applied. This scalar value is converted into a color using the Color scale input.
Enable lightingboolIf enabled, the shader will shade the surface using the lambertian lighting model.
Segment widthdoubleSets the width of line to use when rendering segment elements.
Optimize out internal volume elementsbool

Optimize out internal volume elements when rendering. For some situations this will not be useful - e.g. when wanting to visualize the internal node states when the model is clipped.

Outputs:
ShaderCSIRO::Rendering::NodeColoringShader