Workspace 6.21.5
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This is the complete list of members for TransformMatrix, including all inherited members.
approxEqual | TransformMatrix | friend |
calcDeterminant() const | TransformMatrix | |
calcInverse() const | TransformMatrix | |
calcMaxAbsoluteValue() const | TransformMatrix | |
calcOrthographicProjectionMatrix(double left, double right, double bottom, double top, double zNear, double zFar) | TransformMatrix | static |
calcPerspectiveProjectionMatrix(double fieldOfViewY, double aspectRatio, double zNear, double zFar) | TransformMatrix | static |
calcPerspectiveProjectionMatrix1(double fieldOfViewX, double fieldOfViewY, double zNear, double zFar) | TransformMatrix | static |
calcPerspectiveProjectionMatrix2(double left, double right, double bottom, double top, double near, double far) | TransformMatrix | static |
calcPerspectiveProjectionMatrix3(double focalLengthX, double focalLengthY, double width, double height, double near, double far, double principlePointX, double principlePointY, double axisSkew) | TransformMatrix | static |
calcRotationMatrix(double angle, const Vector3d &axis) | TransformMatrix | static |
calcRotationMatrix(const Vector3d &eulerAngles) | TransformMatrix | static |
calcRotationMatrix(const Vector3d &right, const Vector3d &up, const Vector3d &forward) | TransformMatrix | static |
calcScaleMatrix(const Vector3d &s) | TransformMatrix | static |
calcScaleMatrix(double d) | TransformMatrix | static |
calcShearMatrix(const Vector3d &s) | TransformMatrix | static |
calcTranslationMatrix(const Vector3d &t) | TransformMatrix | static |
calcViewMatrix(const Mesh::Vector3d &right, const Mesh::Vector3d &up, const Mesh::Vector3d &view, const Mesh::Vector3d &translate) | TransformMatrix | static |
canoniseEulerAngles(const Vector3d &euler) | TransformMatrix | static |
getComponents(Vector3d &translation, Vector3d &rotation, Vector3d &scale, Vector3d &shear) const | TransformMatrix | |
getFlatArray() const | TransformMatrix | inline |
getRotationComponent() const | TransformMatrix | |
getScaleComponent() const | TransformMatrix | |
getShearComponent() const | TransformMatrix | |
getTranslationComponent() const | TransformMatrix | |
operator!=(const TransformMatrix &m) const | TransformMatrix | inline |
operator()(int row, int col) | TransformMatrix | inline |
operator()(int row, int col) const | TransformMatrix | inline |
operator*(const TransformMatrix &Mleft, const TransformMatrix &Mright) | TransformMatrix | related |
operator*(const TransformMatrix &M, const Vector3d &v) | TransformMatrix | related |
operator*(const TransformMatrix &M, const QVector3D &v) | TransformMatrix | related |
operator*(const TransformMatrix &M, const QVector4D &v) | TransformMatrix | related |
operator*(const TransformMatrix &M, double d) | TransformMatrix | related |
operator*(double d, const TransformMatrix &M) | TransformMatrix | related |
operator*=(const TransformMatrix &M) | TransformMatrix | inline |
operator*=(double d) | TransformMatrix | inline |
operator+(const TransformMatrix &m1, const TransformMatrix &m2) | TransformMatrix | related |
operator-(const TransformMatrix &m1, const TransformMatrix &m2) | TransformMatrix | related |
operator<<(std::ostream &output, const TransformMatrix &m) | TransformMatrix | related |
operator=(const TransformMatrix &m) | TransformMatrix | inline |
operator=(const TransformGroup &g) | TransformMatrix | |
operator==(const TransformMatrix &m) const | TransformMatrix | inline |
operator>>(std::istream &input, TransformMatrix &m) | TransformMatrix | related |
orthonormalizeRotationComponent() | TransformMatrix | |
rotate(double angle, const Vector3d &axis) | TransformMatrix | |
rotateEuler(const Vector3d &angles) | TransformMatrix | |
rotationVectorToEulerAngles(const Vector3d &rotVec) | TransformMatrix | static |
scale(const Vector3d &v) | TransformMatrix | |
scale(double d) | TransformMatrix | |
setToIdentity() | TransformMatrix | inline |
shear(const Vector3d &s) | TransformMatrix | |
TransformMatrix() | TransformMatrix | inline |
TransformMatrix(const TransformMatrix &m) | TransformMatrix | inline |
TransformMatrix(const double *flatArray) | TransformMatrix | inline |
TransformMatrix(const TransformGroup &t) | TransformMatrix | |
TransformMatrix(const TransformByComponents &t) | TransformMatrix | |
translate(const Vector3d &v) | TransformMatrix | |
transpose() | TransformMatrix |