Workspace 6.21.5
StreamlinedStateStorage< C > Member List

This is the complete list of members for StreamlinedStateStorage< C >, including all inherited members.

addItem()StreamlinedStateStorage< C >inline
addState(quint8 defaultValue, bool fillWithDefault=true)StreamlinedStateStorage< C >inline
addState(quint16 defaultValue, bool fillWithDefault=true)StreamlinedStateStorage< C >inline
addState(int_type defaultValue, bool fillWithDefault=true)StreamlinedStateStorage< C >inline
addState(double defaultValue, bool fillWithDefault=true)StreamlinedStateStorage< C >inline
addState(const Vector3d &defaultValue, bool fillWithDefault=true)StreamlinedStateStorage< C >inline
addState(const DataExecution::DataObject &defaultValue)StreamlinedStateStorage< C >inline
clear()StreamlinedStateStorage< C >inline
digestContiguousFloatStateData(const StateHandle &state, std::function< bool(size_type numItems, size_type componentsPerItem, size_type stride, const double *data)> digestFunc) constStreamlinedStateStorage< C >inline
digestContiguousIntegerStateData(const StateHandle &state, std::function< bool(size_type numItems, size_type numComponentsPerItem, size_type stride, const int_type *data)> digestFunc) constStreamlinedStateStorage< C >inline
digestContiguousUInt16StateData(const StateHandle &state, std::function< bool(size_type numItems, size_type numComponentsPerItem, size_type stride, const quint16 *data)> digestFunc) constStreamlinedStateStorage< C >inline
digestContiguousUInt8StateData(const StateHandle &state, std::function< bool(size_type numItems, size_type numComponentsPerItem, size_type stride, const quint8 *data)> digestFunc) constStreamlinedStateStorage< C >inline
emptyTrash()StreamlinedStateStorage< C >inline
getDataObjectState(size_type stateIndex, size_type itemIndex) constStreamlinedStateStorage< C >inline
getDoubleState(size_type stateIndex, size_type itemIndex) constStreamlinedStateStorage< C >inline
getIntState(size_type stateIndex, size_type itemIndex) constStreamlinedStateStorage< C >inline
getUint16State(size_type stateIndex, size_type itemIndex) constStreamlinedStateStorage< C >inline
getUint8State(size_type stateIndex, size_type itemIndex) constStreamlinedStateStorage< C >inline
getVectorState(size_type stateIndex, size_type itemIndex) constStreamlinedStateStorage< C >inline
isItemValid(size_type index) constStreamlinedStateStorage< C >inline
load(MeshSerializer &serializer, const DataExecution::DataObject &defaultValue, size_type numItems, size_type &stateIndex)StreamlinedStateStorage< C >inline
load(MeshSerializer &serializer, const DataExecution::DataObject &defaultValue, size_type numItems, size_type &stateIndex)StreamlinedStateStorage< C >inline
logText(const QString &msg) constStreamlinedStateStorage< C >inline
numValidAndInvalidItems() constStreamlinedStateStorage< C >inline
numValidItems() constStreamlinedStateStorage< C >inline
operator=(const StreamlinedStateStorage &other)StreamlinedStateStorage< C >inline
removeAllItems()StreamlinedStateStorage< C >inline
removeDataObjectState(size_type index)StreamlinedStateStorage< C >inline
removeDoubleState(size_type index)StreamlinedStateStorage< C >inline
removeIntState(size_type index)StreamlinedStateStorage< C >inline
removeItem(size_type index)StreamlinedStateStorage< C >inline
removeUint16State(size_type index)StreamlinedStateStorage< C >inline
removeUint8State(size_type index)StreamlinedStateStorage< C >inline
removeVector3dState(size_type index)StreamlinedStateStorage< C >inline
reserve(size_type numNodes)StreamlinedStateStorage< C >inline
resetToSize(size_type numItems)StreamlinedStateStorage< C >inline
save(MeshSerializer &serializer, const DataExecution::DataFactory &dataType, size_type stateIndex) constStreamlinedStateStorage< C >inline
save(MeshSerializer &serializer, const DataExecution::DataFactory &dataType, size_type stateIndex) constStreamlinedStateStorage< C >inline
setState(size_type stateIndex, size_type itemIndex, quint8 value)StreamlinedStateStorage< C >inline
setState(size_type stateIndex, size_type itemIndex, quint16 value)StreamlinedStateStorage< C >inline
setState(size_type stateIndex, size_type itemIndex, int_type value)StreamlinedStateStorage< C >inline
setState(size_type stateIndex, size_type itemIndex, double value)StreamlinedStateStorage< C >inline
setState(size_type stateIndex, size_type itemIndex, const Vector3d &value)StreamlinedStateStorage< C >inline
setState(size_type stateIndex, size_type itemIndex, const DataExecution::DataObject &value)StreamlinedStateStorage< C >inline
StreamlinedStateStorage()StreamlinedStateStorage< C >inline
StreamlinedStateStorage(const StreamlinedStateStorage &other)StreamlinedStateStorage< C >inline
~StreamlinedStateStorage()StreamlinedStateStorage< C >inline