Workspace 6.21.5
StreamlinedMeshNodesInterface< T > Member List

This is the complete list of members for StreamlinedMeshNodesInterface< T >, including all inherited members.

add(const Vector3d &position) overrideStreamlinedMeshNodesInterface< T >virtual
addState(const QString &name, const T &defaultValue)MeshNodesInterface
addState(const QString &name, const DataExecution::DataObject &defaultValue)MeshNodesInterface
addStateToImplementation(const QString &name, const DataExecution::DataObject &defaultValue) overrideStreamlinedMeshNodesInterface< T >protectedvirtual
advance(const NodeHandle &nodeHandle, size_type n) const overrideStreamlinedMeshNodesInterface< T >protectedvirtual
begin()MeshNodesInterfaceinline
begin() constMeshNodesInterfaceinline
beginHandle() const overrideStreamlinedMeshNodesInterface< T >protectedvirtual
calculateBoundingBox() constMeshNodesInterfacevirtual
canAddState(const DataExecution::DataObject &defaultValue)MeshNodesInterfacevirtual
canRemoveState(const NodeStateHandle &state)MeshNodesInterfacevirtual
clear() overrideStreamlinedMeshNodesInterface< T >virtual
ContiguousDataAccessType enum nameMeshNodesInterface
CopiedBufferAccess enum valueMeshNodesInterface
createIterator(const NodeHandle &handle) constMeshNodesInterfaceprotected
digestContiguousFloatStateData(const NodeStateHandle &state, std::function< bool(size_type numNodes, size_type componentsPerNode, size_type stride, const double *data)> digestFunc) const overrideStreamlinedMeshNodesInterface< T >virtual
digestContiguousIntegerStateData(const NodeStateHandle &state, std::function< bool(size_type numNodes, size_type componentsPerNode, size_type stride, const int_type *data)> digestFunc) const overrideStreamlinedMeshNodesInterface< T >virtual
digestContiguousPositionData(std::function< bool(size_type numNodes, size_type stride, const double *data)> digestFunc) const overrideStreamlinedMeshNodesInterface< T >virtual
digestContiguousUInt16StateData(const NodeStateHandle &state, std::function< bool(size_type numNodes, size_type componentsPerNode, size_type stride, const quint16 *data)> digestFunc) const overrideStreamlinedMeshNodesInterface< T >virtual
digestContiguousUInt8StateData(const NodeStateHandle &state, std::function< bool(size_type numNodes, size_type componentsPerNode, size_type stride, const quint8 *data)> digestFunc) const overrideStreamlinedMeshNodesInterface< T >virtual
DirectBufferAccess enum valueMeshNodesInterface
empty() const overrideStreamlinedMeshNodesInterface< T >virtual
end()MeshNodesInterfaceinline
end() constMeshNodesInterfaceinline
endHandle() const overrideStreamlinedMeshNodesInterface< T >protectedvirtual
ensureAllStatesSupported(const NodeStateHandleList &states)MeshNodesInterface
erase(const iterator &position) overrideStreamlinedMeshNodesInterface< T >virtual
getAllStateHandles() constMeshNodesInterface
getContiguousDataAccessType() const overrideStreamlinedMeshNodesInterface< T >virtual
getPosition(const NodeHandle &nodeHandle) const overrideStreamlinedMeshNodesInterface< T >inlinevirtual
getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, quint8 &result) const overrideStreamlinedMeshNodesInterface< T >virtual
getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, quint16 &result) const overrideStreamlinedMeshNodesInterface< T >virtual
getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, int_type &result) const overrideStreamlinedMeshNodesInterface< T >virtual
getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, double &result) const overrideStreamlinedMeshNodesInterface< T >virtual
getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, Vector3d &result) const overrideStreamlinedMeshNodesInterface< T >virtual
CSIRO::Mesh::MeshNodesInterface::getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, DataExecution::DataObject &result)MeshNodesInterfaceinline
CSIRO::Mesh::MeshNodesInterface::getState(const NodeHandle &nodeHandle, const NodeStateHandle &state, DataExecution::DataObject &result) constMeshNodesInterfaceinline
getStateHandle(const QString &name) constMeshNodesInterface
getStateImpl(const NodeHandle &nodeHandle, const NodeStateHandle &state, DataExecution::DataObject &result) overrideStreamlinedMeshNodesInterface< T >protectedvirtual
getStateImpl(const NodeHandle &nodeHandle, const NodeStateHandle &state, DataExecution::DataObject &result) const overrideStreamlinedMeshNodesInterface< T >protectedvirtual
hasState(const QString &name) constMeshNodesInterface
height() constMeshNodesInterfaceinlinevirtual
highestNodeIndex() const overrideStreamlinedMeshNodesInterface< T >virtual
int_type typedefMeshNodesInterface
isDense() constMeshNodesInterfaceinlinevirtual
isStateTypeSupported(const DataExecution::DataFactory &dataFactory) const overrideStreamlinedMeshNodesInterface< T >virtual
ItemHandleListType typedefMeshNodesInterface
ItemHandleType typedefMeshNodesInterface
load(MeshSerializer &serializer) overrideStreamlinedMeshNodesInterface< T >virtual
load(MeshSerializer &serializer)StreamlinedMeshNodesInterface< T >inlinevirtual
MeshNodesInterface()MeshNodesInterfaceprotected
MeshNodesInterface(const MeshNodesInterface &)MeshNodesInterfaceprotected
operator=(const StreamlinedMeshNodesInterface &)StreamlinedMeshNodesInterface< T >
CSIRO::Mesh::MeshNodesInterface::operator=(const MeshNodesInterface &)MeshNodesInterfaceprotected
registerExistingState(MeshModelInterface::size_type index, const QString &name, const DataExecution::DataObject &defaultValue)MeshNodesInterfaceprotected
remove(const NodeHandle &nodeHandle) overrideStreamlinedMeshNodesInterface< T >virtual
removeAllStates()MeshNodesInterface
removeState(const NodeStateHandle &state)MeshNodesInterface
removeState(const QString &name)MeshNodesInterface
removeStateFromImplementation(const NodeStateHandle &state) overrideStreamlinedMeshNodesInterface< T >protectedvirtual
renameState(const QString &from, const QString &to)MeshNodesInterface
reserve(size_type n) overrideStreamlinedMeshNodesInterface< T >virtual
save(MeshSerializer &serializer, NodeHandleIndexHash &nodeIds) const overrideStreamlinedMeshNodesInterface< T >virtual
save(MeshSerializer &serializer, NodeHandleIndexHash &nodeIds) constStreamlinedMeshNodesInterface< T >inlinevirtual
setPosition(const NodeHandle &nodeHandle, const Vector3d &position) overrideStreamlinedMeshNodesInterface< T >virtual
setState(const NodeHandle &nodeHandle, const NodeStateHandle &state, quint8 value) overrideStreamlinedMeshNodesInterface< T >virtual
setState(const NodeHandle &nodeHandle, const NodeStateHandle &state, quint16 value) overrideStreamlinedMeshNodesInterface< T >virtual
setState(const NodeHandle &nodeHandle, const NodeStateHandle &state, int_type value) overrideStreamlinedMeshNodesInterface< T >virtual
setState(const NodeHandle &nodeHandle, const NodeStateHandle &state, double value) overrideStreamlinedMeshNodesInterface< T >virtual
setState(const NodeHandle &nodeHandle, const NodeStateHandle &state, const Vector3d &value) overrideStreamlinedMeshNodesInterface< T >virtual
setState(const NodeHandle &nodeHandle, const NodeStateHandle &state, const DataExecution::DataObject &value) overrideStreamlinedMeshNodesInterface< T >virtual
size() const overrideStreamlinedMeshNodesInterface< T >virtual
size_type typedefMeshNodesInterface
stateBeingRenamed(const NodeStateHandle &state, const QString &to)MeshNodesInterfaceinlineprotectedvirtual
StateHandleListType typedefMeshNodesInterface
StateHandleType typedefMeshNodesInterface
StreamlinedMeshNodesInterface()StreamlinedMeshNodesInterface< T >
StreamlinedMeshNodesInterface(const StreamlinedMeshNodesInterface &)StreamlinedMeshNodesInterface< T >
StreamlinedMeshNodesInterface()StreamlinedMeshNodesInterface< T >inline
width() constMeshNodesInterfaceinlinevirtual
~MeshNodesInterface()MeshNodesInterfaceprotectedvirtual