Workspace 6.21.5
ShellElementList Member List

This is the complete list of members for ShellElementList, including all inherited members.

absorb(ElementList< ShellElement > &otherList)ElementList< ShellElement >inline
add(T &obj)NumberedObjectList< T >inline
Add(T &obj)NumberedObjectList< T >inline
addElement(ShellElement &elem)ElementList< ShellElement >inline
addIndexChangeRecipient(IndexChangeRecipient &observer)NumberedObjectList< T >
AddIntegerState(const QString &name, long defaultVal=0)StateControlinline
addIntegerState(const QString &name, long defaultVal=0)StateControl
addScalarState(const QString &name, double defaultVal=0)StateControl
AddScalarState(const QString &name, double defaultVal=0)StateControlinline
addShellElement(long IDnum, long compIDnum, Node &n0, Node &n1, Node &n2, bool allowBadNormal=false)ShellElementList
addShellElement(long compIDnum, Node &n0, Node &n1, Node &n2, bool allowBadNormal=false)ShellElementList
addShellElement(ProximityNodes &prox, long IDnum, long compIDnum, Vector3d &v0, Vector3d &v1, Vector3d &v2, bool allowBadNormal=false)ShellElementList
addShellElement(ProximityNodes &prox, long compIDnum, Vector3d &v0, Vector3d &v1, Vector3d &v2, bool allowBadNormal=false)ShellElementList
addShellElement(long IDnum, long compIDnum, Node &n0, Node &n1, Node &n2, Node &n3, bool allowBadNormal=false)ShellElementList
addShellElement(long compIDnum, Node &n0, Node &n1, Node &n2, Node &n3, bool allowBadNormal=false)ShellElementList
addShellElement(ProximityNodes &prox, long IDnum, long compIDnum, Vector3d &v0, Vector3d &v1, Vector3d &v2, Vector3d &v3, bool allowBadNormal=false)ShellElementList
addShellElement(ProximityNodes &prox, long compIDnum, Vector3d &v0, Vector3d &v1, Vector3d &v2, Vector3d &v3, bool allowBadNormal=false)ShellElementList
addShellElement(const ShellElement &elem, Node **nodes)ShellElementList
addVectorState(const QString &name, const Vector3d &defaultVal=Vector3d())StateControl
AddVectorState(const QString &name, const Vector3d &defaultVal=Vector3d())StateControlinline
AssignDefaultState(State &object) constStateControlinline
assignDefaultState(State &object) constStateControl
back()NumberedObjectList< T >inline
back() constNumberedObjectList< T >inline
BaseItemType typedefNumberedObjectList< T >
begin()NumberedObjectList< T >inline
begin() constNumberedObjectList< T >inline
clearList()NumberedObjectList< T >inline
ClearList()NumberedObjectList< T >inline
computeValidObjectsCount() constNumberedObjectList< T >
const_iterator typedefNumberedObjectList< T >
const_reference typedefNumberedObjectList< T >
const_reverse_iterator typedefNumberedObjectList< T >
container_type typedefNumberedObjectList< T >
CopyOnReallocateOff()StateControlinline
copyOnReallocateOff()StateControlinline
CopyOnReallocateOn()StateControlinline
copyOnReallocateOn()StateControlinline
copyWholeState(const State &stateFrom, State &stateTo) constStateControl
CopyWholeState(const State &object0, State &object1) constStateControlinline
difference_type typedefNumberedObjectList< T >
ElementList(NodeList &nodes)ElementList< ShellElement >inline
empty() constNumberedObjectList< T >inline
emptyTrash()NumberedObjectList< T >inline
emptyTrash(iterator startFrom)NumberedObjectList< T >inline
EmptyTrash()NumberedObjectList< T >inline
EmptyTrash(iterator startFrom)NumberedObjectList< T >inline
end()NumberedObjectList< T >inline
end() constNumberedObjectList< T >inline
EnsureAllStatesSupported(const StateInfoArray &stateNames)StateControlinline
ensureAllStatesSupported(const StateInfoArray &states)StateControl
eraseElement(typename NumberedObjectList< ShellElement >::iterator eIter)ElementList< ShellElement >inline
front()NumberedObjectList< T >inline
front() constNumberedObjectList< T >inline
getAllStateInfo() constStateControlinline
GetAllStateInfo() constStateControlinline
getDoublesStateSize() constStateControlinlineprotected
getIgnoreNormals() constShellElementListinline
GetInitStates() constStateControlinline
getInitStates() constStateControlinline
getIntegerStateSize() constStateControlinlineprotected
GetLargestID() constNumberedObjectList< T >inline
getLargestID() constNumberedObjectList< T >inline
GetStateIndex(const QString &stateName) constStateControlinline
getStateIndex(const QString &stateName) constStateControl
GetStateIndices(NameIndexMap &stateIndices) constStateControlinline
GetStateIndices() constStateControlinline
getStateIndices(NameIndexMap &stateIndices) constStateControl
getStateIndices() constStateControl
getStateInfo(const QString &stateName) constStateControl
GetStateInfo(const QString &stateName) constStateControlinline
HaveState(const QString &name) constStateControlinline
haveState(const QString &name) constStateControl
initStates_StateControlprotected
InterpolateWholeState(const State &object0, const State &object1, State &interpObject, double p) constStateControlinline
interpolateWholeState(const State &state0, const State &state1, State &interpState, double p) constStateControl
interpolateWholeState(const State &state0, const State &state1, const State &state2, const State &state3, State &interpState) constStateControl
iterator typedefNumberedObjectList< T >
killBack()NumberedObjectList< T >inline
KillBack()NumberedObjectList< T >inline
KillList()NumberedObjectList< T >inline
killList()NumberedObjectList< T >inline
makeStatesCompatible(const StateControl &states)StateControl
max_size() constNumberedObjectList< T >inline
NameIndexMap typedefStateControlrelated
NumberedObjectList()NumberedObjectList< T >inline
rbegin()NumberedObjectList< T >inline
rbegin() constNumberedObjectList< T >inline
reallocate()StateControl
Reallocate()StateControlinline
reallocationOff()StateControlinline
ReallocationOff()StateControlinline
reallocationOn()StateControlinline
ReallocationOn()StateControlinline
reference typedefNumberedObjectList< T >
reindex(long start=0)NumberedObjectList< T >inline
reindex(iterator beginIter, iterator endIter, long start=0)NumberedObjectList< T >inline
Reindex(long start=0)NumberedObjectList< T >inline
Reindex(iterator beginIter, iterator endIter, long start=0)NumberedObjectList< T >inline
remove(T &obj)NumberedObjectList< T >inline
Remove(T &obj)NumberedObjectList< T >inline
removeAllStates()StateControl
RemoveAllStates()StateControlinline
removeElement(ShellElement &elem)ElementList< ShellElement >inline
removeElementFromList(typename NumberedObjectList< ShellElement >::iterator eIter)ElementList< ShellElement >inline
removeFromList(iterator objIter)NumberedObjectList< T >inline
RemoveFromList(iterator objIter)NumberedObjectList< T >inline
removeIndexChangeRecipient(IndexChangeRecipient &observer)NumberedObjectList< T >
RemoveState(const QString &name)StateControlinline
removeState(const QString &name)StateControl
renameState(const QString &from, const QString &to)StateControl
RenameState(const QString &from, const QString &to)StateControlinline
rend()NumberedObjectList< T >inline
rend() constNumberedObjectList< T >inline
renumber(long start=1, long incr=1)NumberedObjectList< T >inline
Renumber(long start=1, long incr=1)NumberedObjectList< T >inline
resizeDoublesStates(IteratorT iterBegin, IteratorT iterEnd, const IndexMappings &mappings, const StateInfoArray &updatedStates, unsigned updatedDoublesStateSize)StateControlinlineprotected
resizeIntegerStates(IteratorT iterBegin, IteratorT iterEnd, const IndexMappings &mappings, const StateInfoArray &updatedStates, unsigned updatedIntegerStateSize)StateControlinlineprotected
reverse_iterator typedefNumberedObjectList< T >
setIgnoreNormals(bool b)ShellElementListinline
setInitStates(bool b)StateControlinline
SetInitStates(bool b)StateControlinline
setInitStatesOff()StateControlinline
SetInitStatesOff()StateControlinline
setInitStatesOn()StateControlinline
SetInitStatesOn()StateControlinline
setLargestIDToAtLeast(long ID)NumberedObjectList< T >inline
SetLargestIDToAtLeast(long ID)NumberedObjectList< T >inline
ShellElementList(NodeList &nodes)ShellElementList
size() constNumberedObjectList< T >inline
size_type typedefNumberedObjectList< T >
StateControl()StateControl
updateLargestID()NumberedObjectList< T >inline
UpdateLargestID()NumberedObjectList< T >inline
updateNormals()ShellElementList
value_type typedefNumberedObjectList< T >
~ElementList() overrideElementList< ShellElement >inline
~NumberedObjectList()=0NumberedObjectList< T >inlinepure virtual
~StateControl()=defaultStateControlvirtual