Workspace 6.21.5
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This is the complete list of members for ShellElement, including all inherited members.
addToIntegerData(int index, long val) | State | inline |
AddToIntegerData(int index, long val) | State | inline |
AddToNormal(const Vector3d &v) | ShellElement | inline |
addToNormal(const Vector3d &v) | ShellElement | inline |
addToState(int index, double val) | State | inline |
addToState(int index, const Vector3d &v) | State | inline |
AddToState(int index, const Vector3d &v) | State | inline |
AddToState(int index, double val) | State | inline |
area() const | ShellElement | |
Area() const | ShellElement | inline |
attachElement() override | ShellElement | virtual |
attachNodes() override | ShellElement | virtual |
bitMask(unsigned pos) | NumberedObject | related |
calcNormal(bool allowWarnings=true, bool updateOldNormal=true) | ShellElement | |
CalcNormal(bool allowWarnings=true, bool updateOldNormal=true) | ShellElement | inline |
ClearFlag(unsigned flag) | NumberedObject | inline |
clearFlag(unsigned flag) | NumberedObject | inline |
convertToQuad(Node &oppositeNode, int afterIndex) | ShellElement | |
ConvertToQuad(Node &oppositeNode, int afterIndex) | ShellElement | inline |
copyElementStates(const StateInfoArray &states, const ShellElement &source, ShellElement &dest) | ShellElement | static |
copyFlags(const NumberedObject &t) | NumberedObject | inline |
CopyIntegerData(int index, const State &s) | State | inline |
copyIntegerData(int index, const State &s) | State | inline |
copyNormal(ShellElement &elem) | ShellElement | |
CopyNormal(ShellElement &elem) | ShellElement | inline |
copyState(int index, const State &s) | State | inline |
CopyState(int index, const State &s) | State | inline |
CopyStateVector(int index, const State &s) | State | inline |
copyStateVector(int index, const State &s) | State | inline |
detachElement() override | ShellElement | virtual |
Element(long IDnum, long compIDnum, unsigned stateSize=0, unsigned integerDataSize=0) | Element | protected |
ElementNodes typedef | Element | |
Entity(long id, long compID) | Entity | inlineprotected |
flag0 enum value | NumberedObject | |
flag1 enum value | NumberedObject | |
flag10 enum value | NumberedObject | |
flag11 enum value | NumberedObject | |
flag12 enum value | NumberedObject | |
flag13 enum value | NumberedObject | |
flag14 enum value | NumberedObject | |
flag15 enum value | NumberedObject | |
flag2 enum value | NumberedObject | |
flag3 enum value | NumberedObject | |
flag4 enum value | NumberedObject | |
flag5 enum value | NumberedObject | |
flag6 enum value | NumberedObject | |
flag7 enum value | NumberedObject | |
flag8 enum value | NumberedObject | |
flag9 enum value | NumberedObject | |
getCentroid() const | Element | |
GetCentroid() const | Element | inline |
GetCompID() const | Entity | inline |
getCompID() const | Entity | inline |
GetElementType() const | ShellElement | inline |
GetID() const | NumberedObject | inline |
getID() const | NumberedObject | inline |
GetIndex() const | NumberedObject | inline |
getIndex() const | NumberedObject | inline |
getIntegerData(int index) const | State | inline |
GetIntegerData(int index) const | State | inline |
GetNode(int index) const | Element | inline |
getNode(int index) const | Element | inline |
getNodes() const | Element | inline |
getNodes() | Element | inline |
GetNodes() const | Element | inline |
GetNodes() | Element | inline |
GetNormal() const | ShellElement | inline |
getNormal() const | ShellElement | inline |
GetOldNormal() const | ShellElement | inline |
getOldNormal() const | ShellElement | inline |
getState(int index) const | State | inline |
GetState(int index) const | State | inline |
getStateVector(int index) const | State | inline |
GetStateVector(int index) const | State | inline |
InvolvedInCollision() const | ShellElement | inline |
IsBoundary() const | ShellElement | inline |
IsDuplicateOf(const ShellElement &elem) const | ShellElement | inline |
isDuplicateOf(const ShellElement &elem) const | ShellElement | |
isFlagSet(unsigned flag) const | NumberedObject | inline |
IsFlagSet(unsigned flag) const | NumberedObject | inline |
IsInflow() const | ShellElement | inline |
IsPorousInterface() const | ShellElement | inline |
IsQuad() const | ShellElement | inline |
isQuad() const | ShellElement | inline |
IsSplinter(double edgeDistTol_2) const | ShellElement | inline |
isSplinter(double edgeDistTol_2) const | ShellElement | inline |
isTri() const | ShellElement | inline |
IsTri() const | ShellElement | inline |
IsValid() const | NumberedObject | inline |
isValid() const | NumberedObject | inline |
minNodeToEdgeDist(Node *&closeNode) const | ShellElement | inline |
minNodeToEdgeDist() const | ShellElement | inline |
MinNodeToEdgeDist(Node *&closeNode) const | ShellElement | inline |
MinNodeToEdgeDist() const | ShellElement | inline |
minNodeToEdgeDist2(Node *&closeNode) const | ShellElement | |
minNodeToEdgeDist2() const | ShellElement | |
MinNodeToEdgeDist2(Node *&closeNode) const | ShellElement | inline |
MinNodeToEdgeDist2() const | ShellElement | inline |
NearestNode(Node &node) const | ShellElement | inline |
nearestNode(Node &node) const | ShellElement | |
nodeAfter(const Node &node) const | Element | |
NodeAfter(const Node &node) const | Element | inline |
nodeBefore(const Node &node) const | Element | |
NodeBefore(const Node &node) const | Element | inline |
nodes_ | Element | protected |
NumberedObject(long ID) | NumberedObject | inline |
numNodes() const | Element | inline |
ScaleNormal(double d) | ShellElement | inline |
scaleNormal(double d) | ShellElement | inline |
ScaleOldNormal(double d) | ShellElement | inline |
scaleOldNormal(double d) | ShellElement | inline |
ScaleToUnitNormal() | ShellElement | inline |
scaleToUnitNormal() | ShellElement | inline |
SetCollided() | ShellElement | inline |
SetCompID(long compID) | Entity | inline |
setCompID(long compID) | Entity | inline |
setFlag(unsigned flag, bool b=true) | NumberedObject | inline |
SetFlag(unsigned flag) | NumberedObject | inline |
setFlagTo(unsigned flag, bool b=true) | NumberedObject | inline |
SetFlagTo(unsigned flag, bool b=true) | NumberedObject | inline |
setID(long ID) | NumberedObject | inline |
SetID(long ID) | NumberedObject | inline |
SetIndex(long i) | NumberedObject | inline |
setIndex(long i) | NumberedObject | inline |
SetIntegerData(int index, long val) | State | inline |
setIntegerData(int index, long val) | State | inline |
SetNode(int index, Node &n) | Element | inline |
setNode(int index, Node &n) | Element | inline |
setNodeFlags(unsigned flag, bool b=true) | Element | |
SetNodeFlags(unsigned flag, bool b=true) | Element | inline |
SetNodeStates(int index, double v) | Element | inline |
SetNodeStates(int index, const Vector3d &v) | Element | inline |
setNodeStates(int index, double v) | Element | |
setNodeStates(int index, const Vector3d &v) | Element | |
setNodeStates(int index, int v) | Element | |
setNormal(const Vector3d &v) | ShellElement | inline |
SetNormal(const Vector3d &v) | ShellElement | inline |
SetOldNormal(const Vector3d &v) | ShellElement | inline |
setOldNormal(const Vector3d &v) | ShellElement | inline |
SetState(int index, double val) | State | inline |
SetState(int index, const Vector3d &v) | State | inline |
setState(int index, double val) | State | inline |
setState(int index, const Vector3d &v) | State | inline |
SharedEdge(Node &node_A, Node &node_B) const | ShellElement | inline |
SharedEdge(int indexToNode) const | ShellElement | inline |
sharedEdge(Node &node_A, Node &node_B) const | ShellElement | |
sharedEdge(int indexToNode) const | ShellElement | |
ShellElement(long ID, long compID, Node &n0, Node &n1, Node &n2, bool allowBadNormal=false, unsigned stateSize=0, unsigned integerDataSize=0) | ShellElement | |
ShellElement(long ID, long compID, Node &n0, Node &n1, Node &n2, Node &n3, bool allowBadNormal=false, unsigned stateSize=0, unsigned integerDataSize=0) | ShellElement | |
State(unsigned stateSize, unsigned integerDataSize) | State | |
truncateToTRI3(ElementNodes::iterator j) | ShellElement | |
truncateToTRI3(Node &node) | ShellElement | inline |
TruncateToTRI3(ElementNodes::iterator j) | ShellElement | inline |
TruncateToTRI3(Node &node) | ShellElement | inline |
UpdateOldNormal() | ShellElement | inline |
updateOldNormal() | ShellElement | inline |
UsesNode(const Node &node) const | Element | inline |
UsesNode(long id) const | Element | inline |
usesNode(const Node &node) const | Element | |
usesNode(long id) const | Element | |
~Element()=default | Element | virtual |
~ShellElement() override | ShellElement | |
~State() | State |