Workspace 6.21.5
ShellElement Member List

This is the complete list of members for ShellElement, including all inherited members.

addToIntegerData(int index, long val)Stateinline
AddToIntegerData(int index, long val)Stateinline
AddToNormal(const Vector3d &v)ShellElementinline
addToNormal(const Vector3d &v)ShellElementinline
addToState(int index, double val)Stateinline
addToState(int index, const Vector3d &v)Stateinline
AddToState(int index, const Vector3d &v)Stateinline
AddToState(int index, double val)Stateinline
area() constShellElement
Area() constShellElementinline
attachElement() overrideShellElementvirtual
attachNodes() overrideShellElementvirtual
bitMask(unsigned pos)NumberedObjectrelated
calcNormal(bool allowWarnings=true, bool updateOldNormal=true)ShellElement
CalcNormal(bool allowWarnings=true, bool updateOldNormal=true)ShellElementinline
ClearFlag(unsigned flag)NumberedObjectinline
clearFlag(unsigned flag)NumberedObjectinline
convertToQuad(Node &oppositeNode, int afterIndex)ShellElement
ConvertToQuad(Node &oppositeNode, int afterIndex)ShellElementinline
copyElementStates(const StateInfoArray &states, const ShellElement &source, ShellElement &dest)ShellElementstatic
copyFlags(const NumberedObject &t)NumberedObjectinline
CopyIntegerData(int index, const State &s)Stateinline
copyIntegerData(int index, const State &s)Stateinline
copyNormal(ShellElement &elem)ShellElement
CopyNormal(ShellElement &elem)ShellElementinline
copyState(int index, const State &s)Stateinline
CopyState(int index, const State &s)Stateinline
CopyStateVector(int index, const State &s)Stateinline
copyStateVector(int index, const State &s)Stateinline
detachElement() overrideShellElementvirtual
Element(long IDnum, long compIDnum, unsigned stateSize=0, unsigned integerDataSize=0)Elementprotected
ElementNodes typedefElement
Entity(long id, long compID)Entityinlineprotected
flag0 enum valueNumberedObject
flag1 enum valueNumberedObject
flag10 enum valueNumberedObject
flag11 enum valueNumberedObject
flag12 enum valueNumberedObject
flag13 enum valueNumberedObject
flag14 enum valueNumberedObject
flag15 enum valueNumberedObject
flag2 enum valueNumberedObject
flag3 enum valueNumberedObject
flag4 enum valueNumberedObject
flag5 enum valueNumberedObject
flag6 enum valueNumberedObject
flag7 enum valueNumberedObject
flag8 enum valueNumberedObject
flag9 enum valueNumberedObject
getCentroid() constElement
GetCentroid() constElementinline
GetCompID() constEntityinline
getCompID() constEntityinline
GetElementType() constShellElementinline
GetID() constNumberedObjectinline
getID() constNumberedObjectinline
GetIndex() constNumberedObjectinline
getIndex() constNumberedObjectinline
getIntegerData(int index) constStateinline
GetIntegerData(int index) constStateinline
GetNode(int index) constElementinline
getNode(int index) constElementinline
getNodes() constElementinline
getNodes()Elementinline
GetNodes() constElementinline
GetNodes()Elementinline
GetNormal() constShellElementinline
getNormal() constShellElementinline
GetOldNormal() constShellElementinline
getOldNormal() constShellElementinline
getState(int index) constStateinline
GetState(int index) constStateinline
getStateVector(int index) constStateinline
GetStateVector(int index) constStateinline
InvolvedInCollision() constShellElementinline
IsBoundary() constShellElementinline
IsDuplicateOf(const ShellElement &elem) constShellElementinline
isDuplicateOf(const ShellElement &elem) constShellElement
isFlagSet(unsigned flag) constNumberedObjectinline
IsFlagSet(unsigned flag) constNumberedObjectinline
IsInflow() constShellElementinline
IsPorousInterface() constShellElementinline
IsQuad() constShellElementinline
isQuad() constShellElementinline
IsSplinter(double edgeDistTol_2) constShellElementinline
isSplinter(double edgeDistTol_2) constShellElementinline
isTri() constShellElementinline
IsTri() constShellElementinline
IsValid() constNumberedObjectinline
isValid() constNumberedObjectinline
minNodeToEdgeDist(Node *&closeNode) constShellElementinline
minNodeToEdgeDist() constShellElementinline
MinNodeToEdgeDist(Node *&closeNode) constShellElementinline
MinNodeToEdgeDist() constShellElementinline
minNodeToEdgeDist2(Node *&closeNode) constShellElement
minNodeToEdgeDist2() constShellElement
MinNodeToEdgeDist2(Node *&closeNode) constShellElementinline
MinNodeToEdgeDist2() constShellElementinline
NearestNode(Node &node) constShellElementinline
nearestNode(Node &node) constShellElement
nodeAfter(const Node &node) constElement
NodeAfter(const Node &node) constElementinline
nodeBefore(const Node &node) constElement
NodeBefore(const Node &node) constElementinline
nodes_Elementprotected
NumberedObject(long ID)NumberedObjectinline
numNodes() constElementinline
ScaleNormal(double d)ShellElementinline
scaleNormal(double d)ShellElementinline
ScaleOldNormal(double d)ShellElementinline
scaleOldNormal(double d)ShellElementinline
ScaleToUnitNormal()ShellElementinline
scaleToUnitNormal()ShellElementinline
SetCollided()ShellElementinline
SetCompID(long compID)Entityinline
setCompID(long compID)Entityinline
setFlag(unsigned flag, bool b=true)NumberedObjectinline
SetFlag(unsigned flag)NumberedObjectinline
setFlagTo(unsigned flag, bool b=true)NumberedObjectinline
SetFlagTo(unsigned flag, bool b=true)NumberedObjectinline
setID(long ID)NumberedObjectinline
SetID(long ID)NumberedObjectinline
SetIndex(long i)NumberedObjectinline
setIndex(long i)NumberedObjectinline
SetIntegerData(int index, long val)Stateinline
setIntegerData(int index, long val)Stateinline
SetNode(int index, Node &n)Elementinline
setNode(int index, Node &n)Elementinline
setNodeFlags(unsigned flag, bool b=true)Element
SetNodeFlags(unsigned flag, bool b=true)Elementinline
SetNodeStates(int index, double v)Elementinline
SetNodeStates(int index, const Vector3d &v)Elementinline
setNodeStates(int index, double v)Element
setNodeStates(int index, const Vector3d &v)Element
setNodeStates(int index, int v)Element
setNormal(const Vector3d &v)ShellElementinline
SetNormal(const Vector3d &v)ShellElementinline
SetOldNormal(const Vector3d &v)ShellElementinline
setOldNormal(const Vector3d &v)ShellElementinline
SetState(int index, double val)Stateinline
SetState(int index, const Vector3d &v)Stateinline
setState(int index, double val)Stateinline
setState(int index, const Vector3d &v)Stateinline
SharedEdge(Node &node_A, Node &node_B) constShellElementinline
SharedEdge(int indexToNode) constShellElementinline
sharedEdge(Node &node_A, Node &node_B) constShellElement
sharedEdge(int indexToNode) constShellElement
ShellElement(long ID, long compID, Node &n0, Node &n1, Node &n2, bool allowBadNormal=false, unsigned stateSize=0, unsigned integerDataSize=0)ShellElement
ShellElement(long ID, long compID, Node &n0, Node &n1, Node &n2, Node &n3, bool allowBadNormal=false, unsigned stateSize=0, unsigned integerDataSize=0)ShellElement
State(unsigned stateSize, unsigned integerDataSize)State
truncateToTRI3(ElementNodes::iterator j)ShellElement
truncateToTRI3(Node &node)ShellElementinline
TruncateToTRI3(ElementNodes::iterator j)ShellElementinline
TruncateToTRI3(Node &node)ShellElementinline
UpdateOldNormal()ShellElementinline
updateOldNormal()ShellElementinline
UsesNode(const Node &node) constElementinline
UsesNode(long id) constElementinline
usesNode(const Node &node) constElement
usesNode(long id) constElement
~Element()=defaultElementvirtual
~ShellElement() overrideShellElement
~State()State