Workspace 6.21.5
NodeList Member List

This is the complete list of members for NodeList, including all inherited members.

absorb(NodeList &otherList)NodeList
add(Node &obj)NumberedObjectList< Node >inline
Add(Node &obj)NumberedObjectList< Node >inline
addIndexChangeRecipient(IndexChangeRecipient &observer)NumberedObjectList< Node >
addIntegerState(const QString &name, long defaultVal=0)StateControl
AddIntegerState(const QString &name, long defaultVal=0)StateControlinline
addNode(long IDnum, const Vector3d &v)NodeList
addNode(const Vector3d &v)NodeList
addScalarState(const QString &name, double defaultVal=0)StateControl
AddScalarState(const QString &name, double defaultVal=0)StateControlinline
addVectorState(const QString &name, const Vector3d &defaultVal=Vector3d())StateControl
AddVectorState(const QString &name, const Vector3d &defaultVal=Vector3d())StateControlinline
AssignDefaultState(State &object) constStateControlinline
assignDefaultState(State &object) constStateControl
back()NumberedObjectList< Node >inline
back() constNumberedObjectList< Node >inline
BaseItemType typedefNumberedObjectList< Node >
begin()NumberedObjectList< Node >inline
begin() constNumberedObjectList< Node >inline
clearList()NumberedObjectList< Node >inline
ClearList()NumberedObjectList< Node >inline
computeValidObjectsCount() constNumberedObjectList< Node >
const_iterator typedefNumberedObjectList< Node >
const_reference typedefNumberedObjectList< Node >
const_reverse_iterator typedefNumberedObjectList< Node >
container_type typedefNumberedObjectList< Node >
CopyOnReallocateOff()StateControlinline
copyOnReallocateOff()StateControlinline
CopyOnReallocateOn()StateControlinline
copyOnReallocateOn()StateControlinline
CopyWholeState(const State &object0, State &object1) constStateControlinline
copyWholeState(const State &stateFrom, State &stateTo) constStateControl
difference_type typedefNumberedObjectList< Node >
empty() constNumberedObjectList< Node >inline
emptyTrash()NumberedObjectList< Node >inline
emptyTrash(iterator startFrom)NumberedObjectList< Node >inline
EmptyTrash()NumberedObjectList< Node >inline
EmptyTrash(iterator startFrom)NumberedObjectList< Node >inline
end()NumberedObjectList< Node >inline
end() constNumberedObjectList< Node >inline
ensureAllStatesSupported(const StateInfoArray &states)StateControl
EnsureAllStatesSupported(const StateInfoArray &stateNames)StateControlinline
expandBoundingBox(const Node &node)NodeList
findMaxNodeSeparation() constNodeList
front()NumberedObjectList< Node >inline
front() constNumberedObjectList< Node >inline
getAllStateInfo() constStateControlinline
GetAllStateInfo() constStateControlinline
getBoundingBox() constNodeList
getDoublesStateSize() constStateControlinlineprotected
getInitStates() constStateControlinline
GetInitStates() constStateControlinline
getIntegerStateSize() constStateControlinlineprotected
GetLargestID() constNumberedObjectList< Node >inline
getLargestID() constNumberedObjectList< Node >inline
getStateIndex(const QString &stateName) constStateControl
GetStateIndex(const QString &stateName) constStateControlinline
GetStateIndices(NameIndexMap &stateIndices) constStateControlinline
GetStateIndices() constStateControlinline
getStateIndices(NameIndexMap &stateIndices) constStateControl
getStateIndices() constStateControl
getStateInfo(const QString &stateName) constStateControl
GetStateInfo(const QString &stateName) constStateControlinline
HaveState(const QString &name) constStateControlinline
haveState(const QString &name) constStateControl
initStates_StateControlprotected
InterpolateWholeState(const State &object0, const State &object1, State &interpObject, double p) constStateControlinline
interpolateWholeState(const State &state0, const State &state1, State &interpState, double p) constStateControl
interpolateWholeState(const State &state0, const State &state1, const State &state2, const State &state3, State &interpState) constStateControl
iterator typedefNumberedObjectList< Node >
KillBack()NumberedObjectList< Node >inline
killBack()NumberedObjectList< Node >inline
KillList()NumberedObjectList< Node >inline
killList()NumberedObjectList< Node >inline
makeStatesCompatible(const StateControl &states)StateControl
max_size() constNumberedObjectList< Node >inline
NameIndexMap typedefStateControlrelated
NodeList()NodeList
NodeList(const NodeList &nodes)NodeList
NumberedObjectList()NumberedObjectList< Node >inline
operator=(const NodeList &nodes)NodeList
rbegin()NumberedObjectList< Node >inline
rbegin() constNumberedObjectList< Node >inline
Reallocate()StateControlinline
reallocate()StateControl
reallocationOff()StateControlinline
ReallocationOff()StateControlinline
reallocationOn()StateControlinline
ReallocationOn()StateControlinline
recalculateBoundingBox()NodeList
reference typedefNumberedObjectList< Node >
reindex(long start=0)NumberedObjectList< Node >inline
reindex(iterator beginIter, iterator endIter, long start=0)NumberedObjectList< Node >inline
Reindex(long start=0)NumberedObjectList< Node >inline
Reindex(iterator beginIter, iterator endIter, long start=0)NumberedObjectList< Node >inline
remove(Node &obj)NumberedObjectList< Node >inline
Remove(Node &obj)NumberedObjectList< Node >inline
RemoveAllStates()StateControlinline
removeAllStates()StateControl
removeFromList(iterator objIter)NumberedObjectList< Node >inline
RemoveFromList(iterator objIter)NumberedObjectList< Node >inline
removeIndexChangeRecipient(IndexChangeRecipient &observer)NumberedObjectList< Node >
removeNode(Node &node)NodeList
removeNodeAttachments(Node &node, MeshModel &model)NodeListstatic
removeNodeFromList(NodeList::iterator nIter)NodeList
removeState(const QString &name)StateControl
RemoveState(const QString &name)StateControlinline
renameState(const QString &from, const QString &to)StateControl
RenameState(const QString &from, const QString &to)StateControlinline
rend()NumberedObjectList< Node >inline
rend() constNumberedObjectList< Node >inline
renumber(long start=1, long incr=1)NumberedObjectList< Node >inline
Renumber(long start=1, long incr=1)NumberedObjectList< Node >inline
resizeDoublesStates(IteratorT iterBegin, IteratorT iterEnd, const IndexMappings &mappings, const StateInfoArray &updatedStates, unsigned updatedDoublesStateSize)StateControlinlineprotected
resizeIntegerStates(IteratorT iterBegin, IteratorT iterEnd, const IndexMappings &mappings, const StateInfoArray &updatedStates, unsigned updatedIntegerStateSize)StateControlinlineprotected
reverse_iterator typedefNumberedObjectList< Node >
setBoundingBox(const Vector3d &v)NodeList
setInitStates(bool b)StateControlinline
SetInitStates(bool b)StateControlinline
setInitStatesOff()StateControlinline
SetInitStatesOff()StateControlinline
setInitStatesOn()StateControlinline
SetInitStatesOn()StateControlinline
SetLargestIDToAtLeast(long ID)NumberedObjectList< Node >inline
setLargestIDToAtLeast(long ID)NumberedObjectList< Node >inline
size() constNumberedObjectList< Node >inline
size_type typedefNumberedObjectList< Node >
StateControl()StateControl
transferNode(iterator nIter, NodeList &fromList)NodeList
UpdateLargestID()NumberedObjectList< Node >inline
updateLargestID()NumberedObjectList< Node >inline
value_type typedefNumberedObjectList< Node >
~NumberedObjectList()=0NumberedObjectList< Node >inlinepure virtual
~StateControl()=defaultStateControlvirtual