Workspace 6.21.5
Node Member List

This is the complete list of members for Node, including all inherited members.

AddToIntegerData(int index, long val)Stateinline
addToIntegerData(int index, long val)Stateinline
addToPosition(const Vector3d &v)Nodeinline
AddToPosition(const Vector3d &v)Nodeinline
addToState(int index, double val)Stateinline
addToState(int index, const Vector3d &v)Stateinline
AddToState(int index, const Vector3d &v)Stateinline
AddToState(int index, double val)Stateinline
bitMask(unsigned pos)NumberedObjectrelated
calcNormal() constNode
checkAttached()Node
clearAttachments()Node
ClearFlag(unsigned flag)NumberedObjectinline
clearFlag(unsigned flag)NumberedObjectinline
copyFlags(const NumberedObject &t)NumberedObjectinline
CopyIntegerData(int index, const State &s)Stateinline
copyIntegerData(int index, const State &s)Stateinline
copyState(int index, const State &s)Stateinline
CopyState(int index, const State &s)Stateinline
copyStateVector(int index, const State &s)Stateinline
CopyStateVector(int index, const State &s)Stateinline
flag0 enum valueNumberedObject
flag1 enum valueNumberedObject
flag10 enum valueNumberedObject
flag11 enum valueNumberedObject
flag12 enum valueNumberedObject
flag13 enum valueNumberedObject
flag14 enum valueNumberedObject
flag15 enum valueNumberedObject
flag2 enum valueNumberedObject
flag3 enum valueNumberedObject
flag4 enum valueNumberedObject
flag5 enum valueNumberedObject
flag6 enum valueNumberedObject
flag7 enum valueNumberedObject
flag8 enum valueNumberedObject
flag9 enum valueNumberedObject
getAttachments()Node
getAttachments() constNode
GetAttachments()Nodeinline
GetAttachments() constNodeinline
getClosestAttachedNode() constNode
getID() constNumberedObjectinline
GetID() constNumberedObjectinline
GetIndex() constNumberedObjectinline
getIndex() constNumberedObjectinline
GetIntegerData(int index) constStateinline
getIntegerData(int index) constStateinline
GetPosition() constNodeinline
getPosition() constNodeinline
getState(int index) constStateinline
GetState(int index) constStateinline
getStateVector(int index) constStateinline
GetStateVector(int index) constStateinline
HasAttachments() constNodeinline
hasAttachments() constNodeinline
inflowBoundary enum valueNode
IsFlagSet(unsigned flag) constNumberedObjectinline
isFlagSet(unsigned flag) constNumberedObjectinline
IsValid() constNumberedObjectinline
isValid() constNumberedObjectinline
merge enum valueNode
modified1 enum valueNode
modified2 enum valueNode
Node(long IDnum, double X, double Y, double Z)Node
Node(long IDnum, const Vector3d &v)Node
NumberedObject(long ID)NumberedObjectinline
processed enum valueNode
rebuildAttachedNodesFromElements()Node
SetFlag(unsigned flag)NumberedObjectinline
setFlag(unsigned flag, bool b=true)NumberedObjectinline
setFlagTo(unsigned flag, bool b=true)NumberedObjectinline
SetFlagTo(unsigned flag, bool b=true)NumberedObjectinline
SetID(long ID)NumberedObjectinline
setID(long ID)NumberedObjectinline
setIndex(long i)NumberedObjectinline
SetIndex(long i)NumberedObjectinline
setIntegerData(int index, long val)Stateinline
SetIntegerData(int index, long val)Stateinline
SetPosition(const Vector3d &v)Nodeinline
setPosition(const Vector3d &v)Nodeinline
SetPositionX(double x)Nodeinline
setPositionX(double x)Nodeinline
SetPositionY(double y)Nodeinline
setPositionY(double y)Nodeinline
setPositionZ(double z)Nodeinline
SetPositionZ(double z)Nodeinline
setState(int index, double val)Stateinline
setState(int index, const Vector3d &v)Stateinline
SetState(int index, double val)Stateinline
SetState(int index, const Vector3d &v)Stateinline
sortAttachedShellElements()Node
State(unsigned stateSize, unsigned integerDataSize)State
surface enum valueNode
~Node()Node
~State()State