Workspace 6.21.5
MeshElementsInterface Member List

This is the complete list of members for MeshElementsInterface, including all inherited members.

add(const NodeHandleList &nodes)=0MeshElementsInterfacepure virtual
add(const NodeHandle &node0, const NodeHandle &node1)MeshElementsInterfaceinline
add(const NodeHandle &node0, const NodeHandle &node1, const NodeHandle &node2)MeshElementsInterfaceinline
add(const NodeHandle &node0, const NodeHandle &node1, const NodeHandle &node2, const NodeHandle &node3)MeshElementsInterfaceinline
add(const NodeHandle &node0, const NodeHandle &node1, const NodeHandle &node2, const NodeHandle &node3, const NodeHandle &node4, const NodeHandle &node5, const NodeHandle &node6, const NodeHandle &node7)MeshElementsInterfaceinline
addState(const QString &name, const T &defaultValue)MeshElementsInterface
addState(const QString &name, const DataExecution::DataObject &defaultValue)MeshElementsInterface
addStateToImplementation(const QString &name, const DataExecution::DataObject &defaultValue)=0MeshElementsInterfaceprotectedpure virtual
advance(const ElementHandle &elementHandle, size_type n) const =0MeshElementsInterfaceprotectedpure virtual
begin()MeshElementsInterfaceinline
begin() constMeshElementsInterfaceinline
beginHandle() constMeshElementsInterfaceinlineprotectedvirtual
canAddState(const DataExecution::DataObject &defaultValue)MeshElementsInterfacevirtual
canRemoveState(const ElementStateHandle &state)MeshElementsInterfacevirtual
clear()=0MeshElementsInterfacepure virtual
ContiguousDataAccessType enum nameMeshElementsInterface
CopiedBufferAccess enum valueMeshElementsInterface
createIterator(const ElementHandle &handle) constMeshElementsInterfaceprotected
digestContiguousFloatStateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const double *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousIntegerStateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const int_type *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousNodeIndexData(std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const ItemHandle::size_type *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousUInt16StateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const quint16 *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousUInt8StateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const quint8 *data)> digestFunc) constMeshElementsInterfacevirtual
DirectBufferAccess enum valueMeshElementsInterface
empty() constMeshElementsInterfaceinline
end()MeshElementsInterfaceinline
end() constMeshElementsInterfaceinline
endHandle() constMeshElementsInterfaceinlineprotectedvirtual
ensureAllStatesSupported(const ElementStateHandleList &states)MeshElementsInterface
erase(const iterator &position)=0MeshElementsInterfacepure virtual
getAllStateHandles() constMeshElementsInterface
getContiguousDataAccessType() constMeshElementsInterfacevirtual
getElementType() constMeshElementsInterface
getNode(const ElementHandle &element, size_type index) const =0MeshElementsInterfacepure virtual
getNodeIndex(const ElementHandle &element, const NodeHandle &node) constMeshElementsInterfacevirtual
getNodes(const ElementHandle &element, NodeHandleList &nodes) const =0MeshElementsInterfacepure virtual
getNullMeshElementsInterface()MeshElementsInterfacestatic
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result)MeshElementsInterfaceinline
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result) constMeshElementsInterfaceinline
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint8 &result) constMeshElementsInterfacevirtual
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint16 &result) constMeshElementsInterfacevirtual
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, int_type &result) constMeshElementsInterfacevirtual
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, double &result) constMeshElementsInterfacevirtual
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, Vector3d &result) constMeshElementsInterfacevirtual
getStateHandle(const QString &name) constMeshElementsInterface
getStateImpl(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result)=0MeshElementsInterfaceprotectedpure virtual
getStateImpl(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result) const =0MeshElementsInterfaceprotectedpure virtual
hasState(const QString &name) constMeshElementsInterface
int_type typedefMeshElementsInterface
isAttached(const ElementHandle &element, const NodeHandle &node) constMeshElementsInterfacevirtual
isStateTypeSupported(const DataExecution::DataFactory &dataFactory) const =0MeshElementsInterfacepure virtual
isValid() constMeshElementsInterfaceinlinevirtual
ItemHandleListType typedefMeshElementsInterface
ItemHandleType typedefMeshElementsInterface
load(MeshSerializer &serializer)MeshElementsInterfacevirtual
MeshElementsInterface(const ElementType::Type &type)MeshElementsInterfaceprotected
MeshElementsInterface(const MeshElementsInterface &)MeshElementsInterfaceprotected
operator=(const MeshElementsInterface &)MeshElementsInterfaceprotected
registerExistingState(MeshModelInterface::size_type index, const QString &name, const DataExecution::DataObject &defaultValue)MeshElementsInterfaceprotected
remove(const ElementHandle &elementHandle)=0MeshElementsInterfacepure virtual
removeAllStates()MeshElementsInterface
removeState(const ElementStateHandle &state)MeshElementsInterface
removeState(const QString &name)MeshElementsInterface
removeStateFromImplementation(const ElementStateHandle &state)=0MeshElementsInterfaceprotectedpure virtual
renameState(const QString &from, const QString &to)MeshElementsInterface
reserve(size_type n)MeshElementsInterfaceinlinevirtual
save(MeshSerializer &serializer, const NodeHandleIndexHash &nodeIds) constMeshElementsInterfacevirtual
setNode(const ElementHandle &element, const NodeHandle &node, size_type index)=0MeshElementsInterfacepure virtual
setNodes(const ElementHandle &element, const NodeHandleList &nodes)=0MeshElementsInterfacepure virtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, const DataExecution::DataObject &value)=0MeshElementsInterfacepure virtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint8 value)MeshElementsInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint16 value)MeshElementsInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, int_type value)MeshElementsInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, double value)MeshElementsInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, const Vector3d &value)MeshElementsInterfacevirtual
size() const =0MeshElementsInterfacepure virtual
size_type typedefMeshElementsInterface
stateBeingRenamed(const ElementStateHandle &state, const QString &to)MeshElementsInterfaceinlineprotectedvirtual
StateHandleListType typedefMeshElementsInterface
StateHandleType typedefMeshElementsInterface
~MeshElementsInterface()MeshElementsInterfaceprotectedvirtual