Workspace 6.21.5
LodMeshTrianglesInterface Member List

This is the complete list of members for LodMeshTrianglesInterface, including all inherited members.

add(const NodeHandleList &nodes) overrideLodMeshTrianglesInterfacevirtual
CSIRO::Mesh::MeshElementsInterface::add(const NodeHandle &node0, const NodeHandle &node1)MeshElementsInterfaceinline
CSIRO::Mesh::MeshElementsInterface::add(const NodeHandle &node0, const NodeHandle &node1, const NodeHandle &node2)MeshElementsInterfaceinline
CSIRO::Mesh::MeshElementsInterface::add(const NodeHandle &node0, const NodeHandle &node1, const NodeHandle &node2, const NodeHandle &node3)MeshElementsInterfaceinline
CSIRO::Mesh::MeshElementsInterface::add(const NodeHandle &node0, const NodeHandle &node1, const NodeHandle &node2, const NodeHandle &node3, const NodeHandle &node4, const NodeHandle &node5, const NodeHandle &node6, const NodeHandle &node7)MeshElementsInterfaceinline
addState(const QString &name, const T &defaultValue)MeshElementsInterface
addState(const QString &name, const DataExecution::DataObject &defaultValue)MeshElementsInterface
addStateToImplementation(const QString &name, const DataExecution::DataObject &defaultValue) overrideLodMeshTrianglesInterfaceprotectedvirtual
advance(const ElementHandle &elementHandle, size_type n) const overrideLodMeshTrianglesInterfaceprotectedvirtual
begin()MeshElementsInterfaceinline
begin() constMeshElementsInterfaceinline
beginHandle() const overrideLodMeshTrianglesInterfaceprotectedvirtual
canAddState(const DataExecution::DataObject &defaultValue)MeshElementsInterfacevirtual
canRemoveState(const ElementStateHandle &state)MeshElementsInterfacevirtual
clear() overrideLodMeshTrianglesInterfacevirtual
ContiguousDataAccessType enum nameMeshElementsInterface
CopiedBufferAccess enum valueMeshElementsInterface
createIterator(const ElementHandle &handle) constMeshElementsInterfaceprotected
digestContiguousFloatStateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const double *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousIntegerStateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const int_type *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousNodeIndexData(std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const ItemHandle::size_type *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousUInt16StateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const quint16 *data)> digestFunc) constMeshElementsInterfacevirtual
digestContiguousUInt8StateData(const ElementStateHandle &state, std::function< bool(size_type numElems, size_type nodesPerElem, size_type stride, const quint8 *data)> digestFunc) constMeshElementsInterfacevirtual
DirectBufferAccess enum valueMeshElementsInterface
empty() constMeshElementsInterfaceinline
end()MeshElementsInterfaceinline
end() constMeshElementsInterfaceinline
endHandle() const overrideLodMeshTrianglesInterfaceprotectedvirtual
ensureAllStatesSupported(const ElementStateHandleList &states)MeshElementsInterface
erase(const iterator &position) overrideLodMeshTrianglesInterfacevirtual
getAllStateHandles() constMeshElementsInterface
getContiguousDataAccessType() constMeshElementsInterfacevirtual
getElementType() constMeshElementsInterface
getNode(const ElementHandle &element, size_type index) const overrideLodMeshTrianglesInterfacevirtual
getNodeIndex(const ElementHandle &element, const NodeHandle &node) const overrideLodMeshTrianglesInterfacevirtual
getNodes(const ElementHandle &element, NodeHandleList &nodes) const overrideLodMeshTrianglesInterfacevirtual
getNullMeshElementsInterface()MeshElementsInterfacestatic
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, int_type &result) const overrideLodMeshTrianglesInterfacevirtual
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, double &result) const overrideLodMeshTrianglesInterfacevirtual
getState(const ElementHandle &elementHandle, const ElementStateHandle &state, Vector3d &result) const overrideLodMeshTrianglesInterfacevirtual
CSIRO::Mesh::MeshElementsInterface::getState(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result)MeshElementsInterfaceinline
CSIRO::Mesh::MeshElementsInterface::getState(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result) constMeshElementsInterfaceinline
CSIRO::Mesh::MeshElementsInterface::getState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint8 &result) constMeshElementsInterfacevirtual
CSIRO::Mesh::MeshElementsInterface::getState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint16 &result) constMeshElementsInterfacevirtual
getStateHandle(const QString &name) constMeshElementsInterface
getStateImpl(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result) overrideLodMeshTrianglesInterfaceprotectedvirtual
getStateImpl(const ElementHandle &elementHandle, const ElementStateHandle &state, DataExecution::DataObject &result) const overrideLodMeshTrianglesInterfaceprotectedvirtual
hasState(const QString &name) constMeshElementsInterface
int_type typedefMeshElementsInterface
isAttached(const ElementHandle &element, const NodeHandle &node) constMeshElementsInterfacevirtual
isStateTypeSupported(const DataExecution::DataFactory &dataFactory) const overrideLodMeshTrianglesInterfacevirtual
isValid() constMeshElementsInterfaceinlinevirtual
ItemHandleListType typedefMeshElementsInterface
ItemHandleType typedefMeshElementsInterface
load(MeshSerializer &serializer)MeshElementsInterfacevirtual
LodMeshTrianglesInterface(LodMeshModelInterface &model)LodMeshTrianglesInterface
LodMeshTrianglesInterface(const LodMeshTrianglesInterface &other, LodMeshModelInterface &model)LodMeshTrianglesInterface
MeshElementsInterface(const ElementType::Type &type)MeshElementsInterfaceprotected
MeshElementsInterface(const MeshElementsInterface &)MeshElementsInterfaceprotected
operator=(const LodMeshTrianglesInterface &)LodMeshTrianglesInterface
CSIRO::Mesh::MeshElementsInterface::operator=(const MeshElementsInterface &)MeshElementsInterfaceprotected
registerExistingState(MeshModelInterface::size_type index, const QString &name, const DataExecution::DataObject &defaultValue)MeshElementsInterfaceprotected
remove(const ElementHandle &elementHandle) overrideLodMeshTrianglesInterfacevirtual
removeAllStates()MeshElementsInterface
removeState(const ElementStateHandle &state)MeshElementsInterface
removeState(const QString &name)MeshElementsInterface
removeStateFromImplementation(const ElementStateHandle &state) overrideLodMeshTrianglesInterfaceprotectedvirtual
renameState(const QString &from, const QString &to)MeshElementsInterface
reserve(size_type n)MeshElementsInterfaceinlinevirtual
save(MeshSerializer &serializer, const NodeHandleIndexHash &nodeIds) constMeshElementsInterfacevirtual
setNode(const ElementHandle &element, const NodeHandle &node, size_type index) overrideLodMeshTrianglesInterfacevirtual
setNodes(const ElementHandle &element, const NodeHandleList &nodes) overrideLodMeshTrianglesInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, int_type value) overrideLodMeshTrianglesInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, double value) overrideLodMeshTrianglesInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, const Vector3d &value) overrideLodMeshTrianglesInterfacevirtual
setState(const ElementHandle &elementHandle, const ElementStateHandle &state, const DataExecution::DataObject &value) overrideLodMeshTrianglesInterfacevirtual
CSIRO::Mesh::MeshElementsInterface::setState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint8 value)MeshElementsInterfacevirtual
CSIRO::Mesh::MeshElementsInterface::setState(const ElementHandle &elementHandle, const ElementStateHandle &state, quint16 value)MeshElementsInterfacevirtual
size() const overrideLodMeshTrianglesInterfacevirtual
size_type typedefMeshElementsInterface
stateBeingRenamed(const ElementStateHandle &state, const QString &to)MeshElementsInterfaceinlineprotectedvirtual
StateHandleListType typedefMeshElementsInterface
StateHandleType typedefMeshElementsInterface
~MeshElementsInterface()MeshElementsInterfaceprotectedvirtual