Workspace 6.21.5
Element Member List

This is the complete list of members for Element, including all inherited members.

AddToIntegerData(int index, long val)Stateinline
addToIntegerData(int index, long val)Stateinline
addToState(int index, double val)Stateinline
addToState(int index, const Vector3d &v)Stateinline
AddToState(int index, const Vector3d &v)Stateinline
AddToState(int index, double val)Stateinline
attachElement()=0Elementpure virtual
attachNodes()=0Elementpure virtual
bitMask(unsigned pos)NumberedObjectrelated
ClearFlag(unsigned flag)NumberedObjectinline
clearFlag(unsigned flag)NumberedObjectinline
copyFlags(const NumberedObject &t)NumberedObjectinline
copyIntegerData(int index, const State &s)Stateinline
CopyIntegerData(int index, const State &s)Stateinline
copyState(int index, const State &s)Stateinline
CopyState(int index, const State &s)Stateinline
copyStateVector(int index, const State &s)Stateinline
CopyStateVector(int index, const State &s)Stateinline
detachElement()=0Elementpure virtual
Element(long IDnum, long compIDnum, unsigned stateSize=0, unsigned integerDataSize=0)Elementprotected
ElementNodes typedefElement
Entity(long id, long compID)Entityinlineprotected
flag0 enum valueNumberedObject
flag1 enum valueNumberedObject
flag10 enum valueNumberedObject
flag11 enum valueNumberedObject
flag12 enum valueNumberedObject
flag13 enum valueNumberedObject
flag14 enum valueNumberedObject
flag15 enum valueNumberedObject
flag2 enum valueNumberedObject
flag3 enum valueNumberedObject
flag4 enum valueNumberedObject
flag5 enum valueNumberedObject
flag6 enum valueNumberedObject
flag7 enum valueNumberedObject
flag8 enum valueNumberedObject
flag9 enum valueNumberedObject
GetCentroid() constElementinline
getCentroid() constElement
GetCompID() constEntityinline
getCompID() constEntityinline
getID() constNumberedObjectinline
GetID() constNumberedObjectinline
getIndex() constNumberedObjectinline
GetIndex() constNumberedObjectinline
GetIntegerData(int index) constStateinline
getIntegerData(int index) constStateinline
GetNode(int index) constElementinline
getNode(int index) constElementinline
GetNodes() constElementinline
GetNodes()Elementinline
getNodes() constElementinline
getNodes()Elementinline
getState(int index) constStateinline
GetState(int index) constStateinline
getStateVector(int index) constStateinline
GetStateVector(int index) constStateinline
isFlagSet(unsigned flag) constNumberedObjectinline
IsFlagSet(unsigned flag) constNumberedObjectinline
isValid() constNumberedObjectinline
IsValid() constNumberedObjectinline
nodeAfter(const Node &node) constElement
NodeAfter(const Node &node) constElementinline
nodeBefore(const Node &node) constElement
NodeBefore(const Node &node) constElementinline
nodes_Elementprotected
NumberedObject(long ID)NumberedObjectinline
numNodes() constElementinline
SetCompID(long compID)Entityinline
setCompID(long compID)Entityinline
setFlag(unsigned flag, bool b=true)NumberedObjectinline
SetFlag(unsigned flag)NumberedObjectinline
SetFlagTo(unsigned flag, bool b=true)NumberedObjectinline
setFlagTo(unsigned flag, bool b=true)NumberedObjectinline
SetID(long ID)NumberedObjectinline
setID(long ID)NumberedObjectinline
SetIndex(long i)NumberedObjectinline
setIndex(long i)NumberedObjectinline
setIntegerData(int index, long val)Stateinline
SetIntegerData(int index, long val)Stateinline
SetNode(int index, Node &n)Elementinline
setNode(int index, Node &n)Elementinline
setNodeFlags(unsigned flag, bool b=true)Element
SetNodeFlags(unsigned flag, bool b=true)Elementinline
SetNodeStates(int index, double v)Elementinline
SetNodeStates(int index, const Vector3d &v)Elementinline
setNodeStates(int index, double v)Element
setNodeStates(int index, const Vector3d &v)Element
setNodeStates(int index, int v)Element
setState(int index, double val)Stateinline
setState(int index, const Vector3d &v)Stateinline
SetState(int index, double val)Stateinline
SetState(int index, const Vector3d &v)Stateinline
State(unsigned stateSize, unsigned integerDataSize)State
usesNode(const Node &node) constElement
usesNode(long id) constElement
UsesNode(const Node &node) constElementinline
UsesNode(long id) constElementinline
~Element()=defaultElementvirtual
~State()State