Workspace 6.21.5
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This is the complete list of members for Element, including all inherited members.
AddToIntegerData(int index, long val) | State | inline |
addToIntegerData(int index, long val) | State | inline |
addToState(int index, double val) | State | inline |
addToState(int index, const Vector3d &v) | State | inline |
AddToState(int index, const Vector3d &v) | State | inline |
AddToState(int index, double val) | State | inline |
attachElement()=0 | Element | pure virtual |
attachNodes()=0 | Element | pure virtual |
bitMask(unsigned pos) | NumberedObject | related |
ClearFlag(unsigned flag) | NumberedObject | inline |
clearFlag(unsigned flag) | NumberedObject | inline |
copyFlags(const NumberedObject &t) | NumberedObject | inline |
copyIntegerData(int index, const State &s) | State | inline |
CopyIntegerData(int index, const State &s) | State | inline |
copyState(int index, const State &s) | State | inline |
CopyState(int index, const State &s) | State | inline |
copyStateVector(int index, const State &s) | State | inline |
CopyStateVector(int index, const State &s) | State | inline |
detachElement()=0 | Element | pure virtual |
Element(long IDnum, long compIDnum, unsigned stateSize=0, unsigned integerDataSize=0) | Element | protected |
ElementNodes typedef | Element | |
Entity(long id, long compID) | Entity | inlineprotected |
flag0 enum value | NumberedObject | |
flag1 enum value | NumberedObject | |
flag10 enum value | NumberedObject | |
flag11 enum value | NumberedObject | |
flag12 enum value | NumberedObject | |
flag13 enum value | NumberedObject | |
flag14 enum value | NumberedObject | |
flag15 enum value | NumberedObject | |
flag2 enum value | NumberedObject | |
flag3 enum value | NumberedObject | |
flag4 enum value | NumberedObject | |
flag5 enum value | NumberedObject | |
flag6 enum value | NumberedObject | |
flag7 enum value | NumberedObject | |
flag8 enum value | NumberedObject | |
flag9 enum value | NumberedObject | |
GetCentroid() const | Element | inline |
getCentroid() const | Element | |
GetCompID() const | Entity | inline |
getCompID() const | Entity | inline |
getID() const | NumberedObject | inline |
GetID() const | NumberedObject | inline |
getIndex() const | NumberedObject | inline |
GetIndex() const | NumberedObject | inline |
GetIntegerData(int index) const | State | inline |
getIntegerData(int index) const | State | inline |
GetNode(int index) const | Element | inline |
getNode(int index) const | Element | inline |
GetNodes() const | Element | inline |
GetNodes() | Element | inline |
getNodes() const | Element | inline |
getNodes() | Element | inline |
getState(int index) const | State | inline |
GetState(int index) const | State | inline |
getStateVector(int index) const | State | inline |
GetStateVector(int index) const | State | inline |
isFlagSet(unsigned flag) const | NumberedObject | inline |
IsFlagSet(unsigned flag) const | NumberedObject | inline |
isValid() const | NumberedObject | inline |
IsValid() const | NumberedObject | inline |
nodeAfter(const Node &node) const | Element | |
NodeAfter(const Node &node) const | Element | inline |
nodeBefore(const Node &node) const | Element | |
NodeBefore(const Node &node) const | Element | inline |
nodes_ | Element | protected |
NumberedObject(long ID) | NumberedObject | inline |
numNodes() const | Element | inline |
SetCompID(long compID) | Entity | inline |
setCompID(long compID) | Entity | inline |
setFlag(unsigned flag, bool b=true) | NumberedObject | inline |
SetFlag(unsigned flag) | NumberedObject | inline |
SetFlagTo(unsigned flag, bool b=true) | NumberedObject | inline |
setFlagTo(unsigned flag, bool b=true) | NumberedObject | inline |
SetID(long ID) | NumberedObject | inline |
setID(long ID) | NumberedObject | inline |
SetIndex(long i) | NumberedObject | inline |
setIndex(long i) | NumberedObject | inline |
setIntegerData(int index, long val) | State | inline |
SetIntegerData(int index, long val) | State | inline |
SetNode(int index, Node &n) | Element | inline |
setNode(int index, Node &n) | Element | inline |
setNodeFlags(unsigned flag, bool b=true) | Element | |
SetNodeFlags(unsigned flag, bool b=true) | Element | inline |
SetNodeStates(int index, double v) | Element | inline |
SetNodeStates(int index, const Vector3d &v) | Element | inline |
setNodeStates(int index, double v) | Element | |
setNodeStates(int index, const Vector3d &v) | Element | |
setNodeStates(int index, int v) | Element | |
setState(int index, double val) | State | inline |
setState(int index, const Vector3d &v) | State | inline |
SetState(int index, double val) | State | inline |
SetState(int index, const Vector3d &v) | State | inline |
State(unsigned stateSize, unsigned integerDataSize) | State | |
usesNode(const Node &node) const | Element | |
usesNode(long id) const | Element | |
UsesNode(const Node &node) const | Element | inline |
UsesNode(long id) const | Element | inline |
~Element()=default | Element | virtual |
~State() | State |