CSol
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Flood fill operation. More...
#include <csol_2d_fill.h>
Inherits Operation.
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CSol_2d_Fill_Grid () | |
virtual | ~CSol_2d_Fill_Grid () |
Protected Member Functions | |
virtual bool | execute () |
Creates a new 2D grid layer using an input base layer and a given fill depth (m). The grid is created by flood filling from either a specified point in world units (m) or from a corner of the input grid layer.
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