Workspace 6.21.5
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Creates a VectorNodeTextureMapper object; an object used to map each node of a MeshModelInterface to a vector value, using three other node states as texture coordinates. The StateMapper allows the user to specify a three scalar state names which will be used as texture coordinates to extract a vector from an input Array3dVector for each node.
Inputs: | |||
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State name S | QString | ||
State name T | QString | ||
State name R | QString | ||
Vector data | CSIRO::Mesh::Array3dVector | ||
Outputs: | |||
Vector Node texture mapper | CSIRO::Mesh::VectorNodeTextureMapper | A NodeMapper that can be used to map each node of a MeshModel to a Vector3d. |