Workspace 6.21.5
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Creates a Transform; a type of SceneItem that can contain child items. The Transform scene item applies a spatial transform to all of its children, allowing a group of items to be translated, rotated and scaled as though they are a single component.
Inputs: | |||
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Enabled | bool | ||
Interactive | bool | If enabled, the output Transform will be able to be interacted with via visualisation widgets such as the WSGLWidget. Users will be able to modify the "Transform matrix" input using the widget's manipulator tools. | |
Name | QString | ||
Transform matrix | CSIRO::Mesh::TransformMatrix | The transform matrix that will be pre-multiplied with each of its children's transform matrices. | |
Interaction camera | CSIRO::Rendering::Camera | If a camera is connected to this input, the TransformMatrix of this operation will define the basis vectors for the camera's coordinate frame. This allows the camera to be interactively controlled, while allowing lights and other objects to be attached to its coordinate frame. | |
Child scene items | Array | CSIRO::Rendering::SceneItem | |
Child scene items (array) | CSIRO::DataExecution::ObjectArray | ||
Outputs: | |||
Transform | CSIRO::Rendering::Transform |