Workspace 6.21.5
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Creates a SuperquadricGlypher; a glypher that creates superquadric particles at each node in a MeshModel. Superquadric particles are particles that have a shape determined by the superquadric equations. The parameters determining the shape of each node's superquadric particle are extracted from the node's state data.
Inputs: | |||
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Enabled | bool | ||
Interval | int | If greater than one, only render every Xth particle. | |
Interval state name | QString | ||
Radius state name | QString | ||
Radius state enabled | bool | ||
Default radius | CSIRO::Mesh::Vector3dGroup | ||
Orientation state name | QString | ||
Orientation state enabled | bool | ||
Shape state name | QString | ||
Shape state enabled | bool | ||
Default shape | double | ||
Subdivisions | int | The number of times each face of the base superquadric will be subdivided in order to create a higher quality mesh. A larger number will result in better looking glyphs, at the cost of performance. | |
Texture co-ordinate type | CSIRO::Rendering::SuperquadricMesher::TextureCoords | ||
Shape tolerance | double | ||
Outputs: | |||
Glypher | CSIRO::Rendering::SuperquadricGlypher |