Workspace 6.21.5
SplitAndLodPointCloud

  • Default label: "Split And LOD Point Cloud"
  • Member of plug-in: Rendering
  • Catalogue path: Rendering
Inputs:
Point cloudCSIRO::Mesh::MeshModelInterface

Base model idQString

Tree layoutCSIRO::Rendering::LinearSpatialPartitioningTree::TreeLayout

Quadtree planeCSIRO::Rendering::LinearSpatialPartitioningTree::QuadtreePlane

Patch count control (PCC)CSIRO::Rendering::SplitAndLodPointCloud::PatchCountSpecificationControls how many patches are created. Can either be determind automatically by using the '(PCC - Auto) Max. points per patch' input as a basis, or manually, using the '(PCC - Manual) Num. patches in each dimension' input.
(PCC - Auto) Max. points per patchintIf the 'Patch count control (PCC)' input is set to 'Auto', this controls how many points are allowed in a single patch. LOD distances will be computed based on ensuring that this number of points is maintained on screen at any one time, regardless of the distance from which one is viewing the cloud.
(PCC - Manual) Num. patches in each dimensionintIf the '(PCC - Manual) Num. patches in each dimension' input is set to 'Manual', this determines the maxiximum number of patches in any dimension. Depending on the symmetry of the input cloud's dimensions, fewer patches may be required in some dimensions in order to ensure that patches are of a uniform size in each dimension.
Min. points for LOD subdivisionintDetermines the minimum number of nodes required from one LOD level to the next. Once there are fewer than this number of points left in the cloud that have not yet been added to a LOD, the remaining points will all be added to the final LOD level. This saves processing fewer and fewer numbers of points at higher LOD levels.
Maximum depthint

Base LODint

Maximum LODint

ShaderCSIRO::Rendering::Shader

GlyphersArrayCSIRO::Rendering::Glypher

Outputs:
MeshesCSIRO::Mesh::MeshModelLibrary

Mesh hierarchyCSIRO::Rendering::Transform

DiagnosticsCSIRO::DataExecution::ObjectDictionary