Point cloud | | CSIRO::Mesh::MeshModelInterface |
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Base model id | | QString |
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Tree layout | | CSIRO::Rendering::LinearSpatialPartitioningTree::TreeLayout |
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Quadtree plane | | CSIRO::Rendering::LinearSpatialPartitioningTree::QuadtreePlane |
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Patch count control (PCC) | | CSIRO::Rendering::SplitAndLodPointCloud::PatchCountSpecification | Controls how many patches are created. Can either be determind automatically by using the '(PCC - Auto) Max. points per patch' input as a basis, or manually, using the '(PCC - Manual) Num. patches in each dimension' input. |
(PCC - Auto) Max. points per patch | | int | If the 'Patch count control (PCC)' input is set to 'Auto', this controls how many points are allowed in a single patch. LOD distances will be computed based on ensuring that this number of points is maintained on screen at any one time, regardless of the distance from which one is viewing the cloud. |
(PCC - Manual) Num. patches in each dimension | | int | If the '(PCC - Manual) Num. patches in each dimension' input is set to 'Manual', this determines the maxiximum number of patches in any dimension. Depending on the symmetry of the input cloud's dimensions, fewer patches may be required in some dimensions in order to ensure that patches are of a uniform size in each dimension. |
Min. points for LOD subdivision | | int | Determines the minimum number of nodes required from one LOD level to the next. Once there are fewer than this number of points left in the cloud that have not yet been added to a LOD, the remaining points will all be added to the final LOD level. This saves processing fewer and fewer numbers of points at higher LOD levels. |
Maximum depth | | int |
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Base LOD | | int |
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Maximum LOD | | int |
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Shader | | CSIRO::Rendering::Shader |
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Glyphers | Array | CSIRO::Rendering::Glypher |
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Meshes | | CSIRO::Mesh::MeshModelLibrary |
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Mesh hierarchy | | CSIRO::Rendering::Transform |
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Diagnostics | | CSIRO::DataExecution::ObjectDictionary |
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