Workspace 6.21.5
InvertNormals

Reverses the winding order of triangles and quads in the mesh and optionally flips the value of the nodes 'normal' Vector3d state if one exists.

  • Default label: "Invert normals"
  • Member of plug-in: Mesh
  • Catalogue path: Mesh
Inputs:
Mesh inCSIRO::Mesh::MeshModelInterface

Normal state nameQString

The name of a node state of type Vector3d which stores the node normals. Should be empty if one doesn't exist on the mesh.

Outputs:
Mesh outCSIRO::Mesh::MeshModelInterface