Workspace 6.21.5
|
Reverses the winding order of triangles and quads in the mesh and optionally flips the value of the nodes 'normal' Vector3d state if one exists.
Inputs: | |||
---|---|---|---|
Mesh in | CSIRO::Mesh::MeshModelInterface | ||
Normal state name | QString | The name of a node state of type Vector3d which stores the node normals. Should be empty if one doesn't exist on the mesh. | |
Outputs: | |||
Mesh out | CSIRO::Mesh::MeshModelInterface |