Workspace 6.21.5
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Assigns texture coordinates to a MeshModel that allow a 2D texture to be projected onto it based on the camera's view frustum.
Inputs: | |||
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State name S | QString | ||
State name T | QString | ||
Camera | CSIRO::Rendering::Camera | ||
World transform | CSIRO::Mesh::TransformMatrix | The transform matrix that will be used to place the model in world space. The same transform matrix should be used to place an instance of the model in a scene using the MeshModelInstanceBuilder, otherwise unexpected results may occur. | |
Mesh model | CSIRO::Mesh::MeshModelInterface | ||
Outputs: | |||
Mesh model | CSIRO::Mesh::MeshModelInterface |