#include <H3DNetworkingUtils/RemoteTCPServer.h>

Public Member Functions | |
| RemoteTCPServer () | |
| Constructor. | |
| virtual | ~RemoteTCPServer () |
| Destructor. | |
Static Public Attributes | |
| static H3D::H3DNodeDatabase | database |
| The X3d interface. | |
Protected Member Functions | |
| virtual void | startServer (int port_number) |
| Start the server. | |
| virtual void | startReceiving () |
| Start the receiving thread. | |
| virtual void | listeningLoop () |
| This function runs in a new thread, to listen for new connections. | |
| bool | listeningLoopRunning () |
| returns true if the listening loop is running | |
| void | setListeningLoopRunning (bool v) |
| Start the listening loop. | |
| void | stopListeningThread () |
| Stop the listening loop. | |
Classes | |
| struct | ListenData |
| Data for the listening loop to use (A second thread cannot safely read fields used by the graphics thread). More... | |
It starts listening on the given port for a connection from a remote client, then continues with the base class's behaviour, using a newly allocate dport for communications. When open is changed from false to true, the listening port is monitored for a connection from a client. When it is changed from true to false, the connection is closed. At present, only one remote connection is handled.
Examples:
| RemoteTCPServer::~RemoteTCPServer | ( | ) | [virtual] |
Destructor.
if (listening_threadP) { listening_threadP->cancel(); listening_threadP->wait(); listening_threadP = NULL;
}
References listeningLoopRunning().
| void RemoteTCPServer::listeningLoop | ( | ) | [protected, virtual] |
This function runs in a new thread, to listen for new connections.
while (!isShuttingDown()) {
setSendTimeout(sockP, 100);
References H3DNetworkingUtils::RemoteTCPServer::ListenData::port, InetAddr::scanPort(), setListeningLoopRunning(), H3DNetworkingUtils::RemoteConnection::showInfo(), and startReceiving().
1.5.6