#include <H3DNetworkingUtils/RemoteSFVec3f.h>
Public Member Functions | |
RemoteSFVec3f () | |
Constructor. | |
void | setValue (H3D::Vec3f const &val) |
This is a debug function only To be used to simulate receiving a remote connection change of value, when there is no remote connection. | |
Static Public Attributes | |
static H3D::H3DNodeDatabase | database |
X3D interface. | |
Protected Member Functions | |
virtual void | readValue () |
Read the parts of a fields value into the received field. | |
virtual void | writeValue (H3D::Vec3f const &pos) |
Write the correct parts of the value. |
It inherits most of its funtionality from its parent class. This class adds a X3D database and the details of how to read and write the field data.
Use the 'toBeSent' and 'received' fields of the base class.
Examples:
void H3DNetworkingUtils::RemoteSFVec3f::setValue | ( | H3D::Vec3f const & | val | ) |
This is a debug function only
To be used to simulate receiving a remote connection change of value, when there is no remote connection.
void RemoteSFVec3f::readValue | ( | ) | [protected, virtual] |
Read the parts of a fields value into the received field.
cout << "readvalue " << val.x << endl;
Implements H3DNetworkingUtils::RemoteField.
References H3DNetworkingUtils::RemoteConnection::closeRequested(), H3DNetworkingUtils::RemoteField::conP, H3DNetworkingUtils::RemoteConnection::readH3DFloat(), and H3DNetworkingUtils::RemoteSF< H3D::SFVec3f >::received.