#include <H3DNetworkingUtils/RemoteCoordPoint.h>
Public Member Functions | |
RemoteCoordPoint () | |
Constructor. | |
Static Public Attributes | |
static H3D::H3DNodeDatabase | database |
X3D interface. | |
Protected Member Functions | |
virtual void | writeValue (H3D::Vec3f const &val) |
Write value to socket. | |
virtual H3D::Vec3f | readVal () |
Read value from socket. |
It alows individual points to be modified over the network without sending all the points in the array
Example of use (X3D):
<RemoteTCPClient DEF="client" remoteHost="localhost" remotePort="50000" open="TRUE"> <RemoteCoordPoint DEF="remote_coord_point" fieldId="0"> <Coordinate USE="slave1_coords" containerField="theNode"/> </RemoteCoordPoint> </RemoteTCPClient>