# H3DNetworkingUtils::CollisionSphere Member List

This is the complete list of members for H3DNetworkingUtils::CollisionSphere, including all inherited members.

clone() | H3DNetworkingUtils::CollisionSphere | `[inline, virtual]`
CollisionGeometry() | H3DNetworkingUtils::CollisionGeometry |
CollisionSphere(H3D::Inst< Radius > _radius=0) | H3DNetworkingUtils::CollisionSphere |
contains(const H3D::Vec3f &pt) | H3DNetworkingUtils::CollisionSphere | `[inline, virtual]`
copy(CollisionGeometry *newP) | H3DNetworkingUtils::CollisionSphere | `[virtual]`
database | H3DNetworkingUtils::CollisionSphere | `[static]`
debug | H3DNetworkingUtils::CollisionSphere |
getDyn() | H3DNetworkingUtils::CollisionGeometry | `[inline]`
getGlobalPosition() | H3DNetworkingUtils::CollisionGeometry | `[inline]`
getGlobalRadius() | H3DNetworkingUtils::CollisionSphere | `[inline]`
getGlobalToLocal() | H3DNetworkingUtils::CollisionGeometry | `[inline]`
getLocalPosition() | H3DNetworkingUtils::CollisionGeometry | `[inline]`
getLocalToGlobal() | H3DNetworkingUtils::CollisionGeometry | `[inline]`
initialize() | H3DNetworkingUtils::CollisionSphere | `[virtual]`
radius | H3DNetworkingUtils::CollisionSphere |
setDyn(CollidableDynamic *ptr) | H3DNetworkingUtils::CollisionGeometry | `[virtual]`
setLayer(u_int l) | H3DNetworkingUtils::CollisionGeometry | `[inline]`
setLocalOffset(H3D::Vec3f offs) | H3DNetworkingUtils::CollisionGeometry | `[inline]`