#include <H3DNetworkingUtils/ToolPosDetector.h>
Public Member Functions | |
ToolPosDetector (H3D::Inst< H3D::SFBool > _enabled=0, H3D::Inst< H3D::SFInt32 > _deviceIndex=0, H3D::Inst< ThreadSafeSFVec3f > _globalPos=0, H3D::Inst< ThreadSafeSFVec3f > _localPos=0) | |
Constructor. | |
Public Attributes | |
auto_ptr< H3D::SFBool > | enabled |
Switches the node on or off access type: inputOutput basic type: SFBool default value: FALSE . | |
auto_ptr< H3D::SFInt32 > | deviceIndex |
Specifies which haptic devicde to monitor access type: inputOutput basic type: SFInt32 default value: 0 . | |
auto_ptr< ThreadSafeSFVec3f > | globalPos |
The position in global coord system access type: inputOutput basic type: SFVec3f default value: 0 0 0 . | |
auto_ptr< ThreadSafeSFVec3f > | localPos |
The position in local coord system access type: inputOutput basic type: SFVec3f default value: 0 0 0 . | |
Static Public Attributes | |
static H3D::H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Classes | |
class | ThreadSafeSFVec3f |
This class is designed to allow the value to be set in one thread and retrieved in another (not necessarily the graphics and haptics threads - in our case it is the haptics thread and a network sending thread). More... |
Note that there is an internal lock mechanism on the set update and get functions of the output fields. This allows you to retrieve the fields from a thread other than the haptics thread (e.g. one writing to a network). Note, however, that it may be dangerous to retrieve the values in the graphics loop, if you use it to change the scene graph. You should use a ThreadSafe (see H3D ThreadSafeSField.h) field to protect against those problems.
Examples:
auto_ptr<H3D::SFBool > H3DNetworkingUtils::ToolPosDetector::enabled |
Switches the node on or off
access type: inputOutput
basic type: SFBool
default value: FALSE
.
auto_ptr<H3D::SFInt32 > H3DNetworkingUtils::ToolPosDetector::deviceIndex |
Specifies which haptic devicde to monitor
access type: inputOutput
basic type: SFInt32
default value: 0
.
The position in global coord system
access type: inputOutput
basic type: SFVec3f
default value: 0 0 0
.
The position in local coord system
access type: inputOutput
basic type: SFVec3f
default value: 0 0 0
.