, including all inherited members.
addImpulse(const H3D::Vec3f &f) const | H3DNetworkingUtils::Dynamic | [inline, virtual] |
addImpulseTorque(const H3D::Vec3f &t) const | H3DNetworkingUtils::Dynamic | [inline, virtual] |
angularFreedom | H3DNetworkingUtils::Dynamic | |
angularSpringStiffness | H3DNetworkingUtils::Dynamic | |
appliedForce | H3DNetworkingUtils::GrabableDynamic | |
appliedTorque | H3DNetworkingUtils::GrabableDynamic | |
autoGenerateCollisionSpheres | H3DNetworkingUtils::CollidableDynamic | |
CollidableDynamic(H3D::Inst< AddChildren > _addChildren=0, H3D::Inst< RemoveChildren > _removeChildren=0, H3D::Inst< MFChild > _children=0, H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< SFBound > _bound=0, H3D::Inst< H3D::SFVec3f > _bboxCenter=0, H3D::Inst< H3D::SFVec3f > _bboxSize=0, H3D::Inst< SFTransformedBound > _transformedBound=0, H3D::Inst< SFMatrix4f > _matrix=0, H3D::Inst< SFMatrix4f > _accumulatedForward=0, H3D::Inst< SFMatrix4f > _accumulatedInverse=0, H3D::Inst< H3D::SFVec3f > _position=0, H3D::Inst< H3D::SFRotation > _orientation=0, H3D::Inst< SFVelocity > _velocity=0, H3D::Inst< H3D::SFVec3f > _momentum=0, H3D::Inst< H3D::SFVec3f > _force=0, H3D::Inst< SFAngularVelocity > _angularVelocity=0, H3D::Inst< H3D::SFVec3f > _angularMomentum=0, H3D::Inst< SFSpin > _spin=0, H3D::Inst< H3D::SFVec3f > _torque=0, H3D::Inst< H3D::SFFloat > _mass=0, H3D::Inst< H3D::SFMatrix3f > _inertiaTensor=0, H3D::Inst< SFMotion > _motion=0, H3D::Inst< H3D::MFVec3f > _contactForces=0, H3D::Inst< H3D::MFVec3f > _contactTorques=0, H3D::Inst< SumMFVec3f > _totalContactForce=0, H3D::Inst< CalcTorque > _totalContactTorque=0, H3D::Inst< SumForces > _externalForces=0, H3D::Inst< SumTorques > _externalTorques=0, H3D::Inst< H3D::SFVec3f > _freedom=0, H3D::Inst< H3D::SFVec3f > _angularFreedom=0, H3D::Inst< H3D::SFFloat > _linearDamping=0, H3D::Inst< H3D::SFFloat > _rotationalDamping=0, H3D::Inst< MFCollidableGeometry > _collisionSpheres=0, H3D::Inst< H3D::SFFloat > _collisionStiffness=0, H3D::Inst< H3D::SFFloat > _collisionResolution=0) | H3DNetworkingUtils::CollidableDynamic | |
collisionResolution | H3DNetworkingUtils::CollidableDynamic | |
collisionSpheres | H3DNetworkingUtils::CollidableDynamic | |
collisionStiffness | H3DNetworkingUtils::CollidableDynamic | |
contactForces | H3DNetworkingUtils::Dynamic | |
contactTorques | H3DNetworkingUtils::Dynamic | |
DampedDynamic(H3D::Inst< AddChildren > _addChildren=0, H3D::Inst< RemoveChildren > _removeChildren=0, H3D::Inst< MFChild > _children=0, H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< SFBound > _bound=0, H3D::Inst< H3D::SFVec3f > _bboxCenter=0, H3D::Inst< H3D::SFVec3f > _bboxSize=0, H3D::Inst< SFTransformedBound > _transformedBound=0, H3D::Inst< SFMatrix4f > _matrix=0, H3D::Inst< SFMatrix4f > _accumulatedForward=0, H3D::Inst< SFMatrix4f > _accumulatedInverse=0, H3D::Inst< H3D::SFVec3f > _position=0, H3D::Inst< H3D::SFRotation > _orientation=0, H3D::Inst< SFVelocity > _velocity=0, H3D::Inst< H3D::SFVec3f > _momentum=0, H3D::Inst< H3D::SFVec3f > _force=0, H3D::Inst< SFAngularVelocity > _angularVelocity=0, H3D::Inst< H3D::SFVec3f > _angularMomentum=0, H3D::Inst< SFSpin > _spin=0, H3D::Inst< H3D::SFVec3f > _torque=0, H3D::Inst< H3D::SFFloat > _mass=0, H3D::Inst< H3D::SFMatrix3f > _inertiaTensor=0, H3D::Inst< SFMotion > _motion=0, H3D::Inst< H3D::MFVec3f > _contactForces=0, H3D::Inst< H3D::MFVec3f > _contactTorques=0, H3D::Inst< SumMFVec3f > _totalContactForce=0, H3D::Inst< CalcTorque > _totalContactTorque=0, H3D::Inst< SumForces > _externalForces=0, H3D::Inst< SumTorques > _externalTorques=0, H3D::Inst< H3D::SFVec3f > _freedom=0, H3D::Inst< H3D::SFVec3f > _angularFreedom=0, H3D::Inst< H3D::SFFloat > _linearDamping=0, H3D::Inst< H3D::SFFloat > _rotationalDamping=0, H3D::Inst< MFCollidableGeometry > _collisionSpheres=0, H3D::Inst< H3D::SFFloat > _collisionStiffness=0, H3D::Inst< H3D::SFFloat > _collisionResolution=0, H3D::Inst< H3D::SFBool > _grabbed=0, H3D::Inst< H3D::SFVec3f > _grabPoint=0, H3D::Inst< H3D::SFFloat > _grabStrength=0, H3D::Inst< H3D::SFFloat > _grabSlackRadius=0, H3D::Inst< GrabSpring > _grabForce=0, H3D::Inst< NegVec3f > _grabReactionForce=0, H3D::Inst< MovedPos > _grabSpringAnchorPt=0, H3D::Inst< GrabTorque > _grabTorque=0, H3D::Inst< H3D::SFInt32 > _grabSmoothing=0, H3D::Inst< H3D::SFFloat > _grabDamping=0, H3D::Inst< SlaveSwitch > _slaveMode=0, H3D::Inst< DiffVec3f > _appliedForce=0, H3D::Inst< DiffVec3f > _appliedTorque=0) | H3DNetworkingUtils::DampedDynamic | |
database | H3DNetworkingUtils::DampedDynamic | [static] |
debugCollisionSphereLayer | H3DNetworkingUtils::CollidableDynamic | |
Dynamic(H3D::Inst< AddChildren > _addChildren=0, H3D::Inst< RemoveChildren > _removeChildren=0, H3D::Inst< MFChild > _children=0, H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< SFBound > _bound=0, H3D::Inst< H3D::SFVec3f > _bboxCenter=0, H3D::Inst< H3D::SFVec3f > _bboxSize=0, H3D::Inst< SFTransformedBound > _transformedBound=0, H3D::Inst< SFMatrix4f > _matrix=0, H3D::Inst< SFMatrix4f > _accumulatedForward=0, H3D::Inst< SFMatrix4f > _accumulatedInverse=0, H3D::Inst< H3D::SFVec3f > _position=0, H3D::Inst< H3D::SFRotation > _orientation=0, H3D::Inst< SFVelocity > _velocity=0, H3D::Inst< H3D::SFVec3f > _momentum=0, H3D::Inst< H3D::SFVec3f > _force=0, H3D::Inst< SFAngularVelocity > _angularVelocity=0, H3D::Inst< H3D::SFVec3f > _angularMomentum=0, H3D::Inst< SFSpin > _spin=0, H3D::Inst< H3D::SFVec3f > _torque=0, H3D::Inst< H3D::SFFloat > _mass=0, H3D::Inst< H3D::SFMatrix3f > _inertiaTensor=0, H3D::Inst< SFMotion > _motion=0, H3D::Inst< H3D::MFVec3f > _contactForces=0, H3D::Inst< H3D::MFVec3f > _contactTorques=0, H3D::Inst< SumMFVec3f > _totalContactForce=0, H3D::Inst< CalcTorque > _totalContactTorque=0, H3D::Inst< SumForces > _externalForces=0, H3D::Inst< SumTorques > _externalTorques=0, H3D::Inst< H3D::SFVec3f > _freedom=0, H3D::Inst< H3D::SFVec3f > _angularFreedom=0, H3D::Inst< H3D::SFFloat > _linearDamping=0, H3D::Inst< H3D::SFFloat > _rotationalDamping=0, H3D::Inst< H3D::SFFloat > _linearSpringStiffness=0, H3D::Inst< H3D::SFFloat > _angularSpringStiffness=0) | H3DNetworkingUtils::Dynamic | |
externalForces | H3DNetworkingUtils::Dynamic | |
externalTorques | H3DNetworkingUtils::Dynamic | |
freedom | H3DNetworkingUtils::Dynamic | |
getGlobalToLocal() const | H3DNetworkingUtils::CollidableDynamic | [inline] |
getLocalToGlobal() const | H3DNetworkingUtils::CollidableDynamic | [inline] |
GrabableDynamic(H3D::Inst< AddChildren > _addChildren=0, H3D::Inst< RemoveChildren > _removeChildren=0, H3D::Inst< MFChild > _children=0, H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< SFBound > _bound=0, H3D::Inst< H3D::SFVec3f > _bboxCenter=0, H3D::Inst< H3D::SFVec3f > _bboxSize=0, H3D::Inst< SFTransformedBound > _transformedBound=0, H3D::Inst< SFMatrix4f > _matrix=0, H3D::Inst< SFMatrix4f > _accumulatedForward=0, H3D::Inst< SFMatrix4f > _accumulatedInverse=0, H3D::Inst< H3D::SFVec3f > _position=0, H3D::Inst< H3D::SFRotation > _orientation=0, H3D::Inst< SFVelocity > _velocity=0, H3D::Inst< H3D::SFVec3f > _momentum=0, H3D::Inst< H3D::SFVec3f > _force=0, H3D::Inst< SFAngularVelocity > _angularVelocity=0, H3D::Inst< H3D::SFVec3f > _angularMomentum=0, H3D::Inst< SFSpin > _spin=0, H3D::Inst< H3D::SFVec3f > _torque=0, H3D::Inst< H3D::SFFloat > _mass=0, H3D::Inst< H3D::SFMatrix3f > _inertiaTensor=0, H3D::Inst< SFMotion > _motion=0, H3D::Inst< H3D::MFVec3f > _contactForces=0, H3D::Inst< H3D::MFVec3f > _contactTorques=0, H3D::Inst< SumMFVec3f > _totalContactForce=0, H3D::Inst< CalcTorque > _totalContactTorque=0, H3D::Inst< SumForces > _externalForces=0, H3D::Inst< SumTorques > _externalTorques=0, H3D::Inst< H3D::SFVec3f > _freedom=0, H3D::Inst< H3D::SFVec3f > _angularFreedom=0, H3D::Inst< H3D::SFFloat > _linearDamping=0, H3D::Inst< H3D::SFFloat > _rotationalDamping=0, H3D::Inst< MFCollidableGeometry > _collisionSpheres=0, H3D::Inst< H3D::SFFloat > _collisionStiffness=0, H3D::Inst< H3D::SFFloat > _collisionResolution=0, H3D::Inst< H3D::SFBool > _grabbed=0, H3D::Inst< H3D::SFVec3f > _grabPoint=0, H3D::Inst< H3D::SFFloat > _grabStrength=0, H3D::Inst< H3D::SFFloat > _grabSlackRadius=0, H3D::Inst< GrabSpring > _grabForce=0, H3D::Inst< NegVec3f > _grabReactionForce=0, H3D::Inst< MovedPos > _grabSpringAnchorPt=0, H3D::Inst< GrabTorque > _grabTorque=0, H3D::Inst< H3D::SFInt32 > _grabSmoothing=0, H3D::Inst< H3D::SFFloat > _grabDamping=0, H3D::Inst< SlaveSwitch > _slaveMode=0, H3D::Inst< DiffVec3f > _appliedForce=0, H3D::Inst< DiffVec3f > _appliedTorque=0) | H3DNetworkingUtils::GrabableDynamic | |
grabbed | H3DNetworkingUtils::GrabableDynamic | |
grabDamping | H3DNetworkingUtils::GrabableDynamic | |
grabForce | H3DNetworkingUtils::GrabableDynamic | |
grabPoint | H3DNetworkingUtils::GrabableDynamic | |
grabReactionForce | H3DNetworkingUtils::GrabableDynamic | |
grabSlackRadius | H3DNetworkingUtils::GrabableDynamic | |
grabSmoothing | H3DNetworkingUtils::GrabableDynamic | |
grabSpringAnchorPt | H3DNetworkingUtils::GrabableDynamic | |
grabStrength | H3DNetworkingUtils::GrabableDynamic | |
grabTorque | H3DNetworkingUtils::GrabableDynamic | |
initialize() | H3DNetworkingUtils::GrabableDynamic | [virtual] |
linearDamping | H3DNetworkingUtils::Dynamic | |
linearSpringStiffness | H3DNetworkingUtils::Dynamic | |
overlap | H3DNetworkingUtils::CollidableDynamic | |
rotationalDamping | H3DNetworkingUtils::Dynamic | |
slaveMode | H3DNetworkingUtils::GrabableDynamic | |
totalContactForce | H3DNetworkingUtils::Dynamic | |
totalContactTorque | H3DNetworkingUtils::Dynamic | |