# H3DNetworkingUtils::RemoteSync Class Reference

The RemoteSync class is a tuning tool to determine and accomodate for the the latency in a network. More...

`#include <H3DNetworkingUtils/RemoteSync.h>`

List of all members.

## Public Member Functions
| RemoteSync (H3D::Inst< ClockOffset > _clockOffset=0, H3D::Inst< TimePacketCollector > _timePacketReceived=0, H3D::Inst< SFRemoteTimePacket > _remoteTimePacket=0)
| Constructor.
virtual void | initialize ()
| Initialize.
## Public Attributes
auto_ptr< ClockOffset > | clockOffset
| access type: outputOutput basic type: SFTime default value: 0.0
auto_ptr< TimePacketCollector > | timePacketReceived
| access type: inputOnly basic type: Field default value:
auto_ptr< SFRemoteTimePacket > | remoteTimePacket
| access type: initializeOnly basic type: SFNode default value:
## Static Public Attributes
static H3D::H3DNodeDatabase | database
| X3D interface.

## Detailed Description

The RemoteSync class is a tuning tool to determine and accomodate for the the latency in a network.

The documentation for this class was generated from the following files:

- RemoteSync.h
- RemoteSync.cpp