Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
H3DNetworkingUtils::AttractorForce toward a point
H3DNetworkingUtils::BufferedMField< M >The BufferedMField class is an H3D::MField, that has two extra capabilities: 1
H3DNetworkingUtils::BufferedSField< S >The BufferedSField class is an H3D::SField, that has two extra capabilities: 1
H3DNetworkingUtils::CollidableDynamicDynamic that has an associated hierarchy of spheres roughly covering the geometry
H3DNetworkingUtils::CollisionGeometryAbstract base class for a piece of simple geometry used to represent a complex geometry for the purposes of inter object collision - not rendered
H3DNetworkingUtils::CollisionSphereThe CollisiopnSphere class is a sphere which is used by a CollidableDynamic, to represent a portion of the geometry that can be tested for collisions against another sphere
H3DNetworkingUtils::CollisionSphereHierarchyCollisionSphere that can also have a set of other CollidableSpheres arranged in its 'collidables" field
H3DNetworkingUtils::DampedDynamic(Grabbable)Dynamic that behaves like a simple Dynamic that is very highly damped
H3DNetworkingUtils::DampedDynamic::SFMotionSFMotion: We override the SFMotion from DynamicTransform to take out the momentum
H3DNetworkingUtils::DynamicDynamicTransform that puts the necessary routes in place to collect haptic forces on its enclosed geometry and influence the motion of the transform
H3DNetworkingUtils::Dynamic::CalcTorqueThe CalcTorque field calulates the torque applied to the geometry with the haptics device /n routes_in[0] is the accumulatedForward matrix of this node /n routes_in[1] is the accumulatedInverse matrix of this node /n routes_in[2] is the collection of forces from device contacts /n routes_in[3] is the collection of global positions of the device contacts /n routes_in[4] is the angularFreedom
H3DNetworkingUtils::Dynamic::InvertForcesAccumulates the forces on the haptic devices and inverts them to act on the Dynamic
H3DNetworkingUtils::Dynamic::LinDamperGenerates a force to dampen the linear motion of a DynamicTransform
H3DNetworkingUtils::Dynamic::LinSpringGenerates a spring force that tries to pull the node to the origin /n routes_in[0] is the current position of the DynamicTransform node /n routes_in[1] is the spring force /n 1st input is enabled, /n 2nd input is position, /n 3rd is springAnchorPoint, /n 4th is springStiffness, /n 5th is springRestLength, /n 6th is springSlackLength
H3DNetworkingUtils::Dynamic::RotDamperRotDamper dampens the angular motion of the dynamic
H3DNetworkingUtils::Dynamic::SumForcesJust sums the forces of the MFVec3f with any SFVec3f fields that are routed to it
H3DNetworkingUtils::Dynamic::SumMFVec3fSumMFVec3f implements the impulseForce and impulseTorque fields of the MF route_in
H3DNetworkingUtils::Dynamic::SumTorquesJust sums all SFVec3f fields that are routed to it
H3DNetworkingUtils::EndianCheckWay to check if the host machine is big or little endian
H3DNetworkingUtils::FilterNode that can filter raw (Vec3f) values into a value depending on past history
H3DNetworkingUtils::FilteredSFVec3fSFVec3f that modifies its value to one that is a filtered average of past values
H3DNetworkingUtils::GrabableDynamicCollidableDynamic that has functions that enable it to be grabbed and moved by a haptic tool
H3DNetworkingUtils::GrabableDynamic::DiffVec3fSubtracts 2 SFVec3fs
H3DNetworkingUtils::GrabableDynamic::GrabSpringGenerates a grabbing force /n 0th input is grabbed, /n 1st input is grabSpringAnchorPoint, /n 2nd is grabPoint (where the grabbing tool is), /n 3rd is grabStrength, /n 4th is springSlackLength
H3DNetworkingUtils::GrabableDynamic::GrabTorqueGrabTorque calculates the torque from the grab position and grab force
input[0] is enabled input[1] is current grab position, /n input[2] is orig grab point, input[3] is force vector causing torque, input[4] is slackRadius /n
H3DNetworkingUtils::GrabableDynamic::MovedPosMovedPos provides the position of the current (perhaps moved) position of the initial point on the object that was grabbed in global coords
input 1 is a 'grabbed' boolean, input 2 is the current grabPoint, /n input 3 is the position of the object, input 4 is the orientation of the object
H3DNetworkingUtils::GrabableDynamic::NegVec3fNegates a vec3f and adds damping input[0] is grabForce, /n input[1] is grabDamping, /n input[2] is time /n
InetAddrThe inetaddr class contains an Inet address
H3DNetworkingUtils::MouseHapticDeviceThe MouseHapticsDevice class provides an alternative interface to use on haptics programs when a haptic device is not available
H3DNetworkingUtils::PacketThe payload data holds the field value
H3DNetworkingUtils::PacketSequenceCheckerChecking on sequence numbers sent in network packet headers
H3DNetworkingUtils::RealtimeAttractorAttractor that can have its "suck-to" point changed at real time (haptic) rates
H3DNetworkingUtils::RealtimeAttractor::LockableSFVec3fAn SFVec3f that has thread-locked access
H3DNetworkingUtils::RemoteClientNetwork connections involve client software conecting across a network to server software
H3DNetworkingUtils::RemoteClient::OpenHandlerHandles a connection attempt when it is set to true
H3DNetworkingUtils::RemoteConnectionNetwork connections involve client software conecting across a network to server software
H3DNetworkingUtils::RemoteCoordPointNetwork access to the point field of a Coordinate node
H3DNetworkingUtils::RemoteFieldAbstract base class which which writes to and reads from a network connection
H3DNetworkingUtils::RemoteMF< M >The RemoteMF class is a template class which is a node containing a multiple field which sends and receives its value to/from another the field of another RemoteMF<T> node running on another application on another host
H3DNetworkingUtils::RemoteMF< M >::MFSenderThis class gets input values and sends them on trhe network
H3DNetworkingUtils::RemoteMFBoolRemote multiple bool field
H3DNetworkingUtils::RemoteMFFloatRemote multiple Float field
H3DNetworkingUtils::RemoteMFInt32Remote multiple int field
H3DNetworkingUtils::RemoteMFStringRemote multiple string field
H3DNetworkingUtils::RemoteMFVec3fRemote multiple Vec3f field
H3DNetworkingUtils::RemoteNodeField< TheNode, MultiFieldType, fld >The RemoteNodeField is an abstract base class which provides the ability to can send updates of a given MField of a given Node across a network
H3DNetworkingUtils::RemoteNodeField< TheNode, MultiFieldType, fld >::MFSenderSends all values in input routed field
H3DNetworkingUtils::RemoteNodeField< TheNode, MultiFieldType, fld >::SFSendAllSends all values
H3DNetworkingUtils::RemoteNodeField< TheNode, MultiFieldType, fld >::SFSenderTakes the index of the value in the field and sends the index plus the associated value
H3DNetworkingUtils::RemoteNormalVectorNetwork access to the vector field of a Normal node
H3DNetworkingUtils::RemoteServerRemote server using a TCP port
H3DNetworkingUtils::RemoteServer::OpenHandlerHandles opening of communications
H3DNetworkingUtils::RemoteSF< S >The RemoteSF class is a template class which is a node containing a single field which sends and receives its value to/from another the field of another RemoteSF<S> node running on another application on another host
H3DNetworkingUtils::RemoteSF< S >::SFSenderSends the field value across the network
H3DNetworkingUtils::RemoteSFBoolRemote single boolean field
H3DNetworkingUtils::RemoteSFColorRemote single color field
H3DNetworkingUtils::RemoteSFFloatRemote single floating point field
H3DNetworkingUtils::RemoteSFInt32Remote single integer field
H3DNetworkingUtils::RemoteSFRotationRemote Rotation field
H3DNetworkingUtils::RemoteSFStringRemote single string field
H3DNetworkingUtils::RemoteSFTimeRemote single time field
H3DNetworkingUtils::RemoteSFVec2fRemote single Vec2f field
H3DNetworkingUtils::RemoteSFVec3fRemote single Vec3f field
H3DNetworkingUtils::RemoteSyncTuning tool to determine and accomodate for the the latency in a network
H3DNetworkingUtils::RemoteTCPClientRemote client using a TCP socket
H3DNetworkingUtils::RemoteTCPServerRemote server using a TCP port
H3DNetworkingUtils::RemoteTCPServer::ListenDataData for the listening loop to use
(A second thread cannot safely read fields used by the graphics thread)
H3DNetworkingUtils::RemoteUDPClientRemote client using a UDP port
H3DNetworkingUtils::RemoteUDPServerIMPORTANT NOTE: Do not route from anything in the haptics loop to a remote field if you have periodicSend FALSE
H3DNetworkingUtils::SFTimePacketTemplate specializations in order to get nicer type printouts
H3DNetworkingUtils::SlaveDynamicThe SlaveDynamic superceded and is included for backwards compatibility - It is simply a GrabableDynamic with slaveMode set to TRUE
H3DNetworkingUtils::StickyDynamicDynamic that has three types of stickiness:
H3DNetworkingUtils::ToolPosDetectorThe ToolposDetector class detects tool posititon and makes this available in its output fields at the haptic rate
H3DNetworkingUtils::ToolPosDetector::ThreadSafeSFVec3fThis class is designed to allow the value to be set in one thread and retrieved in another (not necessarily the graphics and haptics threads - in our case it is the haptics thread and a network sending thread)
H3DNetworkingUtils::VecFilterWeighted averaging filter in the time domain

Generated on Fri Mar 12 10:23:04 2010 for H3DNetworkingUtils by  doxygen 1.5.6