clone() | H3DNetworkingUtils::CollisionGeometry | [inline, virtual] |
CollisionGeometry() | H3DNetworkingUtils::CollisionGeometry | |
copy(CollisionGeometry *newP) | H3DNetworkingUtils::CollisionGeometry | [virtual] |
database | H3DNetworkingUtils::CollisionGeometry | [static] |
getDyn() | H3DNetworkingUtils::CollisionGeometry | [inline] |
getGlobalPosition() | H3DNetworkingUtils::CollisionGeometry | [inline] |
getGlobalToLocal() | H3DNetworkingUtils::CollisionGeometry | [inline] |
getLocalPosition() | H3DNetworkingUtils::CollisionGeometry | [inline] |
getLocalToGlobal() | H3DNetworkingUtils::CollisionGeometry | [inline] |
initialize() | H3DNetworkingUtils::CollisionGeometry | [virtual] |
setDyn(CollidableDynamic *ptr) | H3DNetworkingUtils::CollisionGeometry | [virtual] |
setLayer(u_int l) | H3DNetworkingUtils::CollisionGeometry | [inline] |
setLocalOffset(H3D::Vec3f offs) | H3DNetworkingUtils::CollisionGeometry | [inline] |