Device-to-Device Communication Networks
We are investigating key cross-layer resource allocation problems for Device-to-Device (D2D) communications at the Physical, Network and Application Layers
- Network Transmission mode selection, Transmit Power Control and User-Behavior Control
Device-to-Device (D2D) – Two users in proximity in cell in a mobile network transmit signal directly to each other without going through base-station
D2D communications in Heterogeneous Networks and its applications [from Feng, Daquan, et al. “Device-to-device communications in cellular networks.”IEEE Communications Magazine 52.4 (2014): 49-55.]
D2D Communications
- Can Increase Spectral Efficiency and Energy Efficiency
- Physical Proximity, and potential reuse gain and hop gain
- Reduce Transmission Delay
- As with other short-range wireless transmission methods
- Offload Base-Station traffic
- Alleviate congestion in the core network
- Part of Heterogeneous networks
- At simplest level two-tier networks
Presented by Data61 Networks Student Nicole Sawyer, and Published, at IEEE ICC 2016 “Pareto-efficient cross-layer repeated game for Device-to-Device (D2D) communications” (2nd author D. Smith):
- Non-cooperative cross-layer repeated game with D2D underlay
- Jointly optimises mode selection at the network layer and power control at the PHY layer for a distributed wireless network with D2D communications
- Aims to minimise transmit power, and select optimal transmission mode, while achieving acceptable packet delivery ratio (PDR).
- Underlay and reuse mode, D2D devices move from reuse mode to cellular mode sharing the cellular user’s spectral resource
- Two-part game, transmit-power control game at PHY and network-mode game at Network layer
- PHY game used as input into Network layer game, two-armed bandit game
- Unique Nash equilibria at both layers, Pareto efficient across both layer